Halfling, Ghostwise
RL 0 Playable RaceEnvironment: Warm hills | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 2, Animal Empathy 1, Athletics 3, Crafting 2, Perception 2, Profession 2, Composure 1, Stealth 3, Survival 1, Thievery 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Fencing 1, Weapons - Small Thrown 1, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Skills: Acrobatics 2, Athletics 2, Perception 3, Riding 1, Composure 1, Stealth 3, Thievery 1, Weapons - Generic 4, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Weapons - Small Thrown 1, Armor - Light 3, Armor - Medium 3, Combat Instincts 2, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Comm { Qual=Telepathy; Type=2-way; Value=4sq; } Defense { Qual=FearRes; Type=racial; Value=+2; } SklMod { Qual=Acrobatics; Type=racial; Value=+1; } SklMod { Qual=Athletics; Type=racial; Value=+1; } SklMod { Qual=Perception; Type=racial; Value=+1; } SklMod { Qual=Stealth; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }
Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Ruddy skin.\nBlack hair; straight; many men grow sideburns.\nBrown or black eyes.\nElongated ears.
Curious, daring, wild, reclusive.