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Halfling, Ghostwise

RL 0 Playable Race

Environment: Warm hills | Type: Humanoids

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Halfling, Ghostwise

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Commoner (Ghostwise Halfling Com2): CL 2; XP 225; S Humanoid (Halfling); RL 0; HP 23, SP 27, PP 17; Init +2; Spd 5 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/13 (crit +20), Fort 12, Ref 13, Will 13; DR 0; AP 12; Atk Arm Sz -4, AP 5, Rch 0-1, +4 (d3 B SP); Spc 1x1 sq; SA Monkey grip Lesser; SD Fear res +2; SQ Telepathy 2-way 4sq; AL Often N; Str 10, Con 11, Dex 15, Int 8, Wis 9, Cha 12.
Skills: Acrobatics 2, Animal Empathy 1, Athletics 3, Crafting 2, Perception 2, Profession 2, Composure 1, Stealth 3, Survival 1, Thievery 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Fencing 1, Weapons - Small Thrown 1, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Guard (Ghostwise Halfling War3): CL 3; XP 300; S Humanoid (Halfling); RL 0; HP 36, SP 36, PP 15; Init +3; Spd 5 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 16/14 (crit +20), Fort 14, Ref 14, Will 14; DR 0; AP 13; Atk Arm Sz -4, AP 5, Rch 0-1, +4 (d3+1 B SP); Spc 1x1 sq; SA Monkey grip Lesser; SD Fear res +2, 0 DeC / T: mount; SQ Telepathy 2-way 4sq; AL Often N; Str 9, Con 12, Dex 15, Int 8, Wis 9, Cha 12.
Skills: Acrobatics 2, Athletics 2, Perception 3, Riding 1, Composure 1, Stealth 3, Thievery 1, Weapons - Generic 4, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Weapons - Small Thrown 1, Armor - Light 3, Armor - Medium 3, Combat Instincts 2, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.

Base Species Characteristics

Size Class -1

Racial Ability Adjustments

STR
-2
CON
+0
DEX
+2
INT
+0
WIS
+0
CHA
+2

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Comm { Qual=Telepathy; Type=2-way; Value=4sq; } Defense { Qual=FearRes; Type=racial; Value=+2; } SklMod { Qual=Acrobatics; Type=racial; Value=+1; } SklMod { Qual=Athletics; Type=racial; Value=+1; } SklMod { Qual=Perception; Type=racial; Value=+1; } SklMod { Qual=Stealth; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }

Organization:

Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)

Physical Appearance:

Ruddy skin.\nBlack hair; straight; many men grow sideburns.\nBrown or black eyes.\nElongated ears.

Personality & Behavior:

Curious, daring, wild, reclusive.

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