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Grimlock

RL 2 Playable Race

Environment: Underground | Type: Humanoids, Monstrous

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Grimlock

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Grimlock): CL 2; XP 225; M Monstrous Humanoid (Mammalian); RL 2; HP 32, SP 28, PP 12; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/12 (crit +24), Fort 15, Ref 13, Will 9; DR 4; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+2 B SP); Grp AP 8, Rch 0-1, +2/+3; Spc 1x1 sq; SS Blindsense Greater, Scent 6, Blind; SA Fast reflexes Lesser, Impr grapple; SD 0 DeC / T: mount; SM Mobility +1; AL Often NE; Str 14, Con 12, Dex 12, Int 10, Wis 8, Cha 6.
Skills: Acrobatics 1, Athletics 3, Crafting 1, Perception 1, Riding 1, Stealth 1, Survival 3, Weapons - Natural 3, Weapons - Brawling 3, Weapons - Generic 1, Weapons - Exotic 3, Weapons - Axes 3, Weapons - Shields 1, Weapons - Bows 3, Armor - Medium 3, Berserking 3, Combat Instincts 3, Damage Reduction 3, Danger Sense 1, Fighting Style - Mobility 3, Fighting Style - Power Attack 3, Fighting Style - Precision 1, Fighting Style - Trickery 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+4
CON
+2
DEX
+2
INT
+0
WIS
-2
CHA
-4

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Blind; } Sns { Qual=Blindsense; Value=greater; } Sns { Qual=Scent; Value=6; } ActMod { Qual=Hide; Type=racial; Value=+6; } SpdType { Qual=Climb; Value=4; }

Organization:

Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults)

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