RoL d20 Dragon RoL d20
PC Gen

Grick

RL 2

Environment: Underground | Type: Aberrations

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Grick

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Grick): CL 4; XP 600; M Aberration (Ophidian); RL 2; HP 26, SP 26, PP 18; Init +3; Spd 6 (Climb ×2 MP) (Swim ×4 MP); DeCa/p 15/12 (crit +24), Fort 14, Ref 10, Will 11; DR 4; AP 12; Atk Tentacle Sz -2, AP 6, Rch 0-1, +3 (d6+2 B HP); Multi Tentacle/Tentacle Sz -2, AP 10, Rch 0-1/0-1, +2/+2 (d6+2 B HP/d6+2 B HP); Grp AP 8, Rch 0-1, +3/+3; Spc 1x1 sq; SS Darkvision 12, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD +10 DR / Req: non-magic; AL Usually N; Str 14, Con 10, Dex 14, Int 2, Wis 14, Cha 4.
Skills: Acrobatics 1, Athletics 3, Perception 1, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+4
CON
+0
DEX
+4
INT
-8
WIS
+4
CHA
-6

Natural Attacks

4 Tentacle { Dmg=d6+StrMod B HP; } Bite { Sec; Dmg=d4+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=Scent; Value=6; } DefMod { Qual=DR; Value=+10; Req=non-magic; } ActMod { Qual=Climb; Type=racial; Value=+8; } ActMod { Qual=Hide; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=2; }

Organization:

Solitary or cluster (2-4)

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