Golem, Stone
RL 14Environment: Any | Type: Constructs
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Stone Golem): CL 13; XP 3300; L Construct (Inorganic); RL 14; HP 220, SP 112, PP 38; Init -1; Spd 4; DeCa/p 25/22 (crit +58), Fort 999, Ref 23, Will 999; DR 18, MR 24, Necro imm, Radiant imm; AP 24; Atk Arm Sz -2, AP 6, Rch 0-2, +12 (2d12+12 B HP); Grp AP 9, Rch 0-2, +2/+17; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +20, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +10 DR / Req: non-adamantine; AL Always N; Str 28, Con -, Dex 8, Int -, Wis 10, Cha 1.
Skills: Weapons - Natural 15, Weapons - Brawling 15, Weapons - Generic 7.
Skills: Weapons - Natural 15, Weapons - Brawling 15, Weapons - Generic 7.
Greater (Stone Golem): CL 14; XP 3600; H Construct (Inorganic); RL 14; HP 290, SP 112, PP 38; Init -2; Spd 4; DeCa/p 23/20 (crit +61), Fort 999, Ref 22, Will 999; DR 21, MR 24, Necro imm, Radiant imm; AP 24; Atk Arm Sz -1, AP 7, Rch 0-3, +15 (4d8+16 B HP); Grp AP 10, Rch 0-3, 0/+25; Spc 3x3 sq; SS LL vision x2, Darkvision 12; SA Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +20, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +10 DR / Req: non-adamantine; AL Always N; Str 36, Con -, Dex 6, Int -, Wis 10, Cha 1.
Skills: Weapons - Natural 15, Weapons - Brawling 15, Weapons - Generic 7.
Skills: Weapons - Natural 15, Weapons - Brawling 15, Weapons - Generic 7.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+18
CON
+0
DEX
-2
INT
+0
WIS
+0
CHA
-10
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=2d12+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-adamantine; }
Organization:
Solitary or gang (2-4)
Physical Appearance:
An automaton cut from stone, resembling a rough statue of a soldier.