RoL d20 Dragon RoL d20
PC Gen

Golem, Iron

RL 18

Environment: Any | Type: Constructs

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Golem, Iron

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Iron Golem): CL 15; XP 3900; L Construct (Inorganic); RL 18; HP 280, SP 144, PP 46; Init -1; Spd 4; DeCa/p 30/26 (crit +62), Fort 999, Ref 27, Will 999; DR 22, MR 30, Necro imm, Radiant imm; AP 28; Atk Arm Sz -2, AP 6, Rch 0-2, +15 (2d12+15 B HP); Grp AP 9, Rch 0-2, +3/+20; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +20, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +15 DR / Req: non-adamantine; AL Always N; Str 32, Con -, Dex 8, Int -, Wis 10, Cha 1.
Skills: Weapons - Natural 19, Weapons - Brawling 19, Weapons - Generic 9.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+22
CON
+0
DEX
-2
INT
+0
WIS
+0
CHA
-10

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=2d12+StrMod B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+15; Req=non-adamantine; } ActAcc { Qual=Poison Breath; Target=2 sq cube; Dmg=2d4 Con; }

Organization:

Solitary or gang (2-4)

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