Golem, Glass
RL 12Environment: Any | Type: Constructs
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Glass Golem): CL 9; XP 2100; L Construct (Inorganic); RL 12; HP 190, SP 96, PP 42; Init 0; Spd 4; DeCa/p 24/21 (crit +54), Fort 999, Ref 22, Will 29; DR 14, Necro imm, Radiant imm; AP 22; Atk Claw Sz -1, AP 7, Rch 0-2, +3 (d8+7 S HP); Grp AP 9, Rch 0-2, +3/+12; Spc 2x2 sq; SS Darkvision 12; SA Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +20, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm; AL Always N; Str 18, Con -, Dex 10, Int 10, Wis 18, Cha 16.
Skills: Weapons - Natural 13, Weapons - Brawling 13, Weapons - Generic 6.
Skills: Weapons - Natural 13, Weapons - Brawling 13, Weapons - Generic 6.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+8
CON
+0
DEX
+0
INT
+0
WIS
+8
CHA
+6
Natural Attacks
Claw { Dmg=d8+StrMod S HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; }
Organization:
Solitary