Golem, Flesh
RL 9Environment: Any | Type: Constructs
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Flesh Golem): CL 9; XP 2100; L Construct (Organic); RL 9; HP 145, SP 72, PP 28; Init -1; Spd 6; DeCa/p 19/17 (crit +50), Fort 999, Ref 18, Will 999; DR 10, MR 18, Necro imm, Radiant imm; AP 19; Atk Arm Sz -2, AP 6, Rch 0-2, +7 (2d10+7 B HP); Grp AP 9, Rch 0-2, +1/+12; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Ability dmg imm, Crit res +20, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +5 DR / Req: non-adamantine; AL Always N; Str 20, Con -, Dex 8, Int -, Wis 10, Cha 1.
Skills: Weapons - Natural 10, Weapons - Brawling 10, Weapons - Generic 5.
Skills: Weapons - Natural 10, Weapons - Brawling 10, Weapons - Generic 5.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+10
CON
+0
DEX
-2
INT
+0
WIS
+0
CHA
-10
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=2d10+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+5; Req=non-adamantine; }
Organization:
Solitary or gang (2-4)
Physical Appearance:
A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form.