RoL d20 Dragon RoL d20
PC Gen

Golem, Clay

RL 11

Environment: Any | Type: Constructs

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Clay Golem): CL 11; XP 2700; L Construct (Inorganic); RL 11; HP 175, SP 88, PP 32; Init -1; Spd 4; DeCa/p 22/19 (crit +54), Fort 999, Ref 20, Will 999; DR 14, MR 21, Necro imm, Radiant imm; AP 21; Atk Arm Sz -2, AP 6, Rch 0-2, +9 (2d12+10 B HP persistent); Grp AP 9, Rch 0-2, +1/+14; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +20, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +10 DR / Req: non-adamantine; AL Always N; Str 24, Con -, Dex 8, Int -, Wis 10, Cha 1.
Skills: Weapons - Natural 12, Weapons - Brawling 12, Weapons - Generic 6.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+14
CON
+0
DEX
-2
INT
+0
WIS
+0
CHA
-10

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=2d12+StrMod B HP persistent; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-adamantine; } Special { Qual=Haste; Type=racial; Value=+4; }

Organization:

Solitary or gang (2-4)

Physical Appearance:

An automaton sculpted from soft clay, with grossly distorted features. It has an overly large chest, with arms attached by thick knots of muscle at the shoulder, hanging down to its knees, and ending in short, stubby fingers. It has no neck, and the large head has broad, flat features. Its legs are short and bowed, ending in wide, flat feet.

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