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Goblin

RL 0 Playable Race

Environment: Temperate plains | Type: Humanoids

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Goblin

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Goblin): CL 0; XP 75; S Humanoid (Goblinoid); RL 0; HP 10, SP 10, PP 10; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/11 (crit +20), Fort 9, Ref 11, Will 9; DR 0; AP 10; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3-1 B SP); Spc 1x1 sq; SS Darkvision 12; AL Usually NE; Str 8, Con 10, Dex 12, Int 10, Wis 10, Cha 8.
Skills: Athletics 1, Weapons - Generic 1, Weapons - Axes 1, Weapons - Clubs 1, Weapons - Bows 1, Weapons - Small Thrown 1, Armor - Light 1, Combat Instincts 1.
Adult Warrior (Goblin War2): CL 2; XP 225; S Humanoid (Goblinoid); RL 0; HP 28, SP 28, PP 13; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 13, Ref 12, Will 11; DR 0; AP 12; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3+1 B SP); Spc 1x1 sq; SS Darkvision 12; SA Fast reflexes Lesser; SD 0 DeC / T: mount; AL Usually NE; Str 11, Con 12, Dex 13, Int 8, Wis 9, Cha 8.
Skills: Athletics 3, Perception 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 3, Weapons - Axes 3, Weapons - Clubs 3, Weapons - Shields 1, Weapons - Bows 3, Weapons - Small Thrown 3, Armor - Light 3, Combat Instincts 3.

Base Species Characteristics

Size Class -1

Racial Ability Adjustments

STR
-2
CON
+0
DEX
+2
INT
+0
WIS
+0
CHA
-2

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Move Silently; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }

Organization:

Gang (4-9), band (10-100 plus noncombatants and leaders), warband (10-24 plus worgs), or tribe (40-400 plus noncombatants and leaders)

Physical Appearance:

Small humanoid with a flat face, broad nose, pointed ears, wide mouth, and small, sharp fangs. Its arms hang down almost to its knees.

Personality & Behavior:

An evil disposition, but they have a poor grasp of strategy and are cowardly by nature.

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