Gnome, Rock
RL 0 Playable RaceEnvironment: Temperate hills | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Craftsman (Rock Gnome Exp3): CL 3; XP 300; S Humanoid (Gnome); RL 0; HP 31, SP 31, PP 27; Init +1; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/14 (crit +20), Fort 12, Ref 16, Will 13; DR 0; AP 13; Atk Arm Sz -4, AP 5, Rch 0-1, +2 (d3-2 B SP); Spc 1x1 sq; SS LL vision x2; SQ Speak w burrowing mammals; AL Usually G; Str 6, Con 13, Dex 12, Int 15, Wis 9, Cha 10.
Skills: Acrobatics 1, Athletics 1, Crafting 3, Knowledge 2, Perception 2, Perform 1, Profession 3, Stealth 1, Weapons - Fencing 1, Arcane - Illusion 1, Bard Affinity 1, Bardic Knowledge 1, Bardic Music 1, Fighting Style - Trickery 1.
Skills: Acrobatics 1, Athletics 1, Crafting 3, Knowledge 2, Perception 2, Perform 1, Profession 3, Stealth 1, Weapons - Fencing 1, Arcane - Illusion 1, Bard Affinity 1, Bardic Knowledge 1, Bardic Music 1, Fighting Style - Trickery 1.
Guard (Rock Gnome War3): CL 3; XP 300; S Humanoid (Gnome); RL 0; HP 38, SP 38, PP 15; Init +1; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/14 (crit +20), Fort 15, Ref 13, Will 13; DR 0; AP 13; Atk Arm Sz -4, AP 5, Rch 0-1, +2 (d3+1 B SP); Spc 1x1 sq; SS LL vision x2; SD 0 DeC / T: mount; SQ Speak w burrowing mammals; AL Usually G; Str 11, Con 14, Dex 11, Int 10, Wis 9, Cha 10.
Skills: Acrobatics 1, Athletics 1, Perception 3, Perform 1, Riding 1, Stealth 1, Weapons - Generic 3, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Armor - Light 3, Armor - Medium 3, Combat Instincts 1, Arcane - Illusion 1, Bard Affinity 1, Bardic Knowledge 1, Bardic Music 1, Fighting Style - Trickery 1.
Skills: Acrobatics 1, Athletics 1, Perception 3, Perform 1, Riding 1, Stealth 1, Weapons - Generic 3, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Armor - Light 3, Armor - Medium 3, Combat Instincts 1, Arcane - Illusion 1, Bard Affinity 1, Bardic Knowledge 1, Bardic Music 1, Fighting Style - Trickery 1.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
-2
CON
+2
DEX
+0
INT
+2
WIS
+0
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+1; } SpecMod { Qual=Alchemy; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; } Comm { Qual=Speak; Value=burrowing mammals; }
Organization:
Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)
Physical Appearance:
Dark tan to woody brown skin.\nFair hair; any style; most men wear short facial hair.\nAny shade of blue eyes.
Personality & Behavior:
Humorous, inquisitive, sometimes impulsive pranksters and tinkerers.