Gnome, Deep
RL 0 Playable RaceEnvironment: Underground | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Craftsman (Svirfneblin Exp3): CL 5; XP 900; S Humanoid (Gnome); RL 0; HP 29, SP 29, PP 29; Init +2; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 20/18 (crit +20), Fort 13, Ref 18, Will 13; DR 0, MR 4; AP 13; Atk Arm Sz -4, AP 5, Rch 0-1, +4 (d3-2 B SP); Spc 1x1 sq; SS Darkvision 24; SA Monkey grip Lesser; AL Usually G; Str 6, Con 11, Dex 14, Int 13, Wis 11, Cha 6.
Skills: Acrobatics 1, Athletics 1, Crafting 3, Knowledge 2, Perception 2, Profession 3, Composure 1, Stealth 3, Thievery 1, Weapons - Generic 1, Weapons - Fencing 1, Weapons - Small Thrown 1, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Skills: Acrobatics 1, Athletics 1, Crafting 3, Knowledge 2, Perception 2, Profession 3, Composure 1, Stealth 3, Thievery 1, Weapons - Generic 1, Weapons - Fencing 1, Weapons - Small Thrown 1, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Guard (Svirfneblin War3): CL 5; XP 900; S Humanoid (Gnome); RL 0; HP 36, SP 36, PP 17; Init +2; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 19/18 (crit +20), Fort 16, Ref 15, Will 13; DR 0, MR 4; AP 13; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3+1 B SP); Spc 1x1 sq; SS Darkvision 24; SA Monkey grip Lesser; SD 0 DeC / T: mount; AL Usually G; Str 11, Con 12, Dex 13, Int 8, Wis 11, Cha 6.
Skills: Acrobatics 1, Athletics 1, Perception 3, Riding 1, Composure 1, Stealth 3, Thievery 1, Weapons - Generic 4, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Weapons - Small Thrown 1, Armor - Light 3, Armor - Medium 3, Combat Instincts 2, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Skills: Acrobatics 1, Athletics 1, Perception 3, Riding 1, Composure 1, Stealth 3, Thievery 1, Weapons - Generic 4, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Weapons - Small Thrown 1, Armor - Light 3, Armor - Medium 3, Combat Instincts 2, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 1.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
-2
CON
+0
DEX
+2
INT
+0
WIS
+2
CHA
-4
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=24; } DefMod { Qual=DeC; Type=racial; Value=+4; } DefMod { Qual=NDD; Type=racial; Value=+2; } DefMod { Qual=MR; Type=racial; Value=1+TL; } SklMod { Qual=Perception; Type=racial; Value=+1; } SklMod { Qual=Stealth; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }
Organization:
Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 Medium earth elementals)
Physical Appearance:
Brown or gray skin.\nGray hair (most males are bald); any style.\nGray eyes.
Personality & Behavior:
Reclusive, suspicious, dull, sullen, withdrawn, elusive.