Gnoll
RL 2 Playable RaceEnvironment: Warm plains | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Gnoll): CL 2; XP 225; M Humanoid (Gnoll); RL 2; HP 28, SP 28, PP 18; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +21), Fort 15, Ref 11, Will 11; DR 1; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+3 B SP); Atk Bite Sz -2, AP 6, Rch 0-1, +1 (d4+2 P HP); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, 0/0 (d3+3 B SP/d3+3 B SP); Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser; SD 0 DeC / T: mount; AL Usually CE; Str 14, Con 12, Dex 10, Int 8, Wis 10, Cha 8.
Skills: Acrobatics 1, Animal Empathy 3, Athletics 3, Healing 1, Knowledge 1, Perception 3, Riding 1, Stealth 3, Survival 3, Weapons - Generic 3, Weapons - Heavy Blades 3, Weapons - Bows 3, Armor - Light 3, Combat Instincts 3, Enemy Specialization 3, Fighting Style - Akimbo 3, Fighting Style - Mobility 1, Divine - Animals 1, Divine - Insight 1, Divine - Life 1, Divine - Nature 1, Druid Affinity 1, Animal Companion 1, Fighting Style - Power Attack 1.
Skills: Acrobatics 1, Animal Empathy 3, Athletics 3, Healing 1, Knowledge 1, Perception 3, Riding 1, Stealth 3, Survival 3, Weapons - Generic 3, Weapons - Heavy Blades 3, Weapons - Bows 3, Armor - Light 3, Combat Instincts 3, Enemy Specialization 3, Fighting Style - Akimbo 3, Fighting Style - Mobility 1, Divine - Animals 1, Divine - Insight 1, Divine - Life 1, Divine - Nature 1, Druid Affinity 1, Animal Companion 1, Fighting Style - Power Attack 1.
Archer (Gnoll Ftr4): CL 6; XP 1200; M Humanoid (Gnoll); RL 2; HP 68, SP 60, PP 26; Init +3; Spd 3 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 25/16 (crit +23), Fort 19, Ref 16, Will 15; DR 3; AP 16; Atk Battleaxe Sz -1, AP 7, Rch 0-1, +4 (d10+3 S); Multi Battleaxe/Heavy shield Sz -1, AP 12, Rch 0-1/0-1, -1/-4 (d10+3 S/d4+3 B); Atk Shortbow Sz 0, AP 8, +5 (d10+3 P); Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Mounted charge Minor, Fast reflexes Lesser, +1 reactions/r, Cleave lesser / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow; SD Fear res +1, 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SM Mobility +1; SQ +1 skill init / T: Allies within 12 sq; AL Usually CE; Str 14, Con 12, Dex 14, Int 8, Wis 10, Cha 8.
Skills: Acrobatics 1, Animal Empathy 3, Athletics 7, Crafting 2, Healing 1, Knowledge 1, Perception 5, Riding 3, Stealth 3, Survival 3, Weapons - Generic 3, Weapons - Heavy Blades 5, Weapons - Light Blades 4, Weapons - Shields 2, Weapons - Bows 7, Weapons - Crossbows 4, Weapons - Firearms 2, Armor - Light 7, Armor - Medium 4, Combat Instincts 5, Damage Reduction 2, Danger Sense 2, Enemy Specialization 3, Fighting Style - Akimbo 3, Fighting Style - Mobility 3, Warfare 2, Divine - Animals 1, Divine - Insight 1, Divine - Life 1, Divine - Nature 1, Druid Affinity 1, Animal Companion 1, Fighting Style - Power Attack 1.
Possessions: Battleaxe, Heavy shield, Leather armor, Shortbow, Sheaf arrows; EC 8, EP -6.
Skills: Acrobatics 1, Animal Empathy 3, Athletics 7, Crafting 2, Healing 1, Knowledge 1, Perception 5, Riding 3, Stealth 3, Survival 3, Weapons - Generic 3, Weapons - Heavy Blades 5, Weapons - Light Blades 4, Weapons - Shields 2, Weapons - Bows 7, Weapons - Crossbows 4, Weapons - Firearms 2, Armor - Light 7, Armor - Medium 4, Combat Instincts 5, Damage Reduction 2, Danger Sense 2, Enemy Specialization 3, Fighting Style - Akimbo 3, Fighting Style - Mobility 3, Warfare 2, Divine - Animals 1, Divine - Insight 1, Divine - Life 1, Divine - Nature 1, Druid Affinity 1, Animal Companion 1, Fighting Style - Power Attack 1.
Possessions: Battleaxe, Heavy shield, Leather armor, Shortbow, Sheaf arrows; EC 8, EP -6.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+4
CON
+2
DEX
+0
INT
-2
WIS
+0
CHA
-2
Natural Attacks
2 Arm { } 2 Leg { Dmg=d4+StrMod B SP; } Bite { Dmg=d4+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)