RoL d20 Dragon RoL d20
PC Gen

Giant, Storm

RL 19 Playable Race

Environment: Warm mountains | Type: Humanoids, Monstrous

← Back to Bestiary
Giant, Storm

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Storm Giant): CL 15; XP 3900; H Monstrous Humanoid (Giant-kin); RL 19; HP 402, SP 174, PP 58; Init +9; Spd 8 (Climb ×4 MP), Swim 7; DeCa/p 39/27 (crit +39), Fort 49, Ref 34, Will 36; DR 19, Elec imm; AP 29; Atk Greatsword Sz 4, AP 12, Rch 0-3, +20 (4d6+24 S+2); Atk Arm Sz -1, AP 7, Rch 0-3, +16 (d8+19 B HP); Grp AP 10, Rch 0-3, +5/+27; Spc 3x3 sq; SS LL vision x2, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Mounted charge Lesser, Fast reflexes Greater, +4 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Manyshot (4) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpAxe, Fatiguing crit (2d6 SP) / Req: Weapon==WpClb, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Fear res +4, Paralysis imm, Trap res +3, Dodge Greater, +2 DeC / T: mount, Diehard, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq; SQ Aid +2, +3 skill init / T: Allies within 12 sq, Combat reflexes; AL Often CG; Str 38, Con 22, Dex 14, Int 16, Wis 20, Cha 14.
Skills: Athletics 20, Crafting 10, Perception 10, Riding 10, Survival 20, Weapons - Natural 10, Weapons - Brawling 20, Weapons - Generic 20, Weapons - Axes 20, Weapons - Clubs 20, Weapons - Heavy Blades 20, Weapons - Light Blades 10, Weapons - Shields 10, Weapons - Bows 20, Armor - Medium 20, Armor - Heavy 20, Combat Instincts 20, Damage Reduction 10, Danger Sense 10, Warfare 10, Divine - Nature 10, Fighting Style - Power Attack 20, Fighting Style - Precision 20, Fighting Style - Trickery 10.
Possessions: Greatsword, Breastplate; EC 6, EP -4.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+28
CON
+12
DEX
+4
INT
+6
WIS
+10
CHA
+4

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP; } 2 Leg { Dmg=d10+StrMod B HP; } Head { Dmg=d8+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Defense { Qual=ParalysisRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+999; } SklMod { Qual=Divine - Nature; Type=racial; Value=+10; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea cats)

🎲