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Giant, Stone

RL 14 Playable Race

Environment: Temperate mountains | Type: Humanoids, Monstrous

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Giant, Stone

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Stone Giant): CL 10; XP 2400; L Monstrous Humanoid (Giant-kin); RL 14; HP 228, SP 130, PP 40; Init +7; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 31/23 (crit +35), Fort 36, Ref 26, Will 25; DR 15; AP 24; Atk Greatclub Sz 2, AP 10, Rch 0-2, +10 (2d8+13 B+2); Grp AP 9, Rch 0-2, +5/+16; Spc 2x2 sq; SS LL vision x2, Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Mounted charge Lesser, Fast reflexes Greater, +3 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpAxe, Fatiguing crit (2d6 SP) / Req: Weapon==WpClb, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Fear res +3, Trap res +2, Dodge Lesser, +1 DeC / T: mount, Diehard, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq; SQ Aid +1, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually N; Str 26, Con 18, Dex 14, Int 10, Wis 12, Cha 10.
Skills: Athletics 15, Crafting 7, Perception 7, Riding 7, Survival 15, Weapons - Natural 7, Weapons - Brawling 15, Weapons - Generic 15, Weapons - Axes 15, Weapons - Clubs 15, Weapons - Heavy Blades 15, Weapons - Light Blades 7, Weapons - Shields 7, Weapons - Bows 15, Armor - Medium 15, Armor - Heavy 15, Combat Instincts 15, Damage Reduction 7, Danger Sense 7, Warfare 7, Fighting Style - Power Attack 15, Fighting Style - Precision 15, Fighting Style - Trickery 7.
Possessions: Greatclub, Hide armor; EC 6, EP -4.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+16
CON
+8
DEX
+4
INT
+0
WIS
+2
CHA
+0

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d6+StrMod B HP; } 2 Leg { Dmg=d8+StrMod B HP; } Head { Dmg=d6+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Hide; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)

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