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Giant, Hill

RL 12 Playable Race

Environment: Temperate hills | Type: Humanoids, Monstrous

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Giant, Hill

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Hill Giant): CL 9; XP 2100; L Monstrous Humanoid (Giant-kin); RL 12; HP 198, SP 114, PP 34; Init +4; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 25/20 (crit +32), Fort 33, Ref 19, Will 20; DR 12; AP 22; Atk Greatclub Sz 2, AP 10, Rch 0-2, +9 (2d8+12 B+2); Grp AP 9, Rch 0-2, +2/+15; Spc 2x2 sq; SS LL vision x2, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Mounted charge Lesser, Fast reflexes Greater, +2 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpAxe, Fatiguing crit (2d6 SP) / Req: Weapon==WpClb, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Fear res +2, Trap res +2, Dodge Lesser, +1 DeC / T: mount, Diehard, Fear res 1 / T: Allies within 12 sq, Charm res 1 / T: Allies within 12 sq; SQ Aid +1, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Often CE; Str 24, Con 18, Dex 8, Int 6, Wis 10, Cha 6.
Skills: Athletics 13, Crafting 6, Perception 6, Riding 6, Survival 13, Weapons - Natural 6, Weapons - Brawling 13, Weapons - Generic 13, Weapons - Axes 13, Weapons - Clubs 13, Weapons - Heavy Blades 13, Weapons - Light Blades 6, Weapons - Shields 6, Weapons - Bows 13, Armor - Medium 13, Armor - Heavy 13, Combat Instincts 13, Damage Reduction 6, Danger Sense 6, Warfare 6, Fighting Style - Power Attack 13, Fighting Style - Precision 13, Fighting Style - Trickery 6.
Possessions: Greatclub, Hide armor; EC 6, EP -4.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+14
CON
+8
DEX
-2
INT
-4
WIS
+0
CHA
-4

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d6+StrMod B HP; } 2 Leg { Dmg=d8+StrMod B HP; } Head { Dmg=d6+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)

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