Giant, Half-
RL 0 Playable RaceEnvironment: Warm desert | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Warrior (Half-giant War2): CL 3; XP 300; M Monstrous Humanoid (Giant-kin); RL 0; HP 30, SP 30, PP 17; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +20), Fort 16, Ref 11, Will 12; DR 0, Fire res 2; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SS LL vision x2; SD 0 DeC / T: mount; SQ Counts as +1 size; AL Often G; Str 15, Con 14, Dex 9, Int 8, Wis 9, Cha 10.
Skills: Athletics 2, Crafting 1, Perception 1, Profession 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Axes 2, Weapons - Clubs 2, Weapons - Shields 1, Weapons - Bows 2, Weapons - Small Thrown 2, Armor - Light 2, Combat Instincts 2.
Skills: Athletics 2, Crafting 1, Perception 1, Profession 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Axes 2, Weapons - Clubs 2, Weapons - Shields 1, Weapons - Bows 2, Weapons - Small Thrown 2, Armor - Light 2, Combat Instincts 2.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+2
DEX
-2
INT
+0
WIS
+0
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Special { Qual=BuildUnusual; Value=+1; } Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=FireRes; Type=racial; Value=+2; } HeaMod { Qual=PP; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }
Organization:
Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Physical Appearance:
Deep coppery skin.\nBlack hair; often tightly braided.
Personality & Behavior:
Curious, adaptive, communicative, and generally kind.