RoL d20 Dragon RoL d20
PC Gen

Giant, Forest

RL 13 Playable Race

Environment: Any forest | Type: Humanoids, Monstrous

← Back to Bestiary

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Forest Giant): CL 9; XP 2100; H Monstrous Humanoid (Giant-kin); RL 13; HP 282, SP 126, PP 42; Init +6; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 25/21 (crit +32), Fort 40, Ref 26, Will 31; DR 12; AP 23; Atk Greatclub Sz 4, AP 12, Rch 0-3, +12 (2d10+16 B+2); Atk Longbow Sz 4, AP 12, +5 (2d8+7 P+4); Atk Arm Sz -1, AP 7, Rch 0-3, +12 (d8+14 B HP); Grp AP 10, Rch 0-3, +3/+23; Spc 3x3 sq; SS Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Mounted charge Lesser, Fast reflexes Greater, +2 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpAxe, Fatiguing crit (2d6 SP) / Req: Weapon==WpClb, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Fear res +3, Trap res +2, Dodge Lesser, +1 DeC / T: mount, Diehard, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq; SQ Aid +1, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually N; Str 32, Con 22, Dex 12, Int 14, Wis 16, Cha 20.
Skills: Athletics 14, Crafting 7, Perception 7, Riding 7, Survival 14, Weapons - Natural 7, Weapons - Brawling 14, Weapons - Generic 14, Weapons - Axes 14, Weapons - Clubs 14, Weapons - Heavy Blades 14, Weapons - Light Blades 7, Weapons - Shields 7, Weapons - Bows 14, Armor - Medium 14, Armor - Heavy 14, Combat Instincts 14, Damage Reduction 7, Danger Sense 7, Warfare 7, Fighting Style - Power Attack 14, Fighting Style - Precision 14, Fighting Style - Trickery 7.
Possessions: Greatclub, Longbow, Sheaf arrows; EC 4, EP -2.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+22
CON
+12
DEX
+2
INT
+4
WIS
+6
CHA
+10

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP; } 2 Leg { Dmg=d10+StrMod B HP; } Head { Dmg=d8+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Hide; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, gang (3-5), band (6-9 plus 35% noncombatants plus 1 druid of 1st-2nd level), or hunting/raiding party (6-9 plus 35% noncombatants plus 1 druid of 3rd-5th level)

Physical Appearance:

Lanky, muscular body resembling that of a wood elf.

🎲