Giant, Fire
RL 15 Playable RaceEnvironment: Warm mountains | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Fire Giant): CL 12; XP 3000; L Monstrous Humanoid (Giant-kin); RL 15; HP 245, SP 140, PP 44; Init +5; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 31/23 (crit +36), Fort 40, Ref 24, Will 27; DR 16, Fire imm; AP 25; Atk Greatsword Sz 2, AP 10, Rch 0-2, +15 (2d10+18 S+2); Atk Arm Sz -2, AP 6, Rch 0-2, +13 (d6+14 B HP); Grp AP 9, Rch 0-2, +2/+18; Spc 2x2 sq; SS LL vision x2, Blind-fight; SA 2H/charge AP damage bonus Γ2, Mounted charge Lesser, Fast reflexes Greater, +3 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Manyshot (4) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpAxe, Fatiguing crit (2d6 SP) / Req: Weapon==WpClb, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Fear res +3, Trap res +2, Dodge Lesser, +1 DeC / T: mount, Diehard, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq; SQ Aid +2, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Often LE; Str 30, Con 20, Dex 8, Int 10, Wis 14, Cha 10.
Skills: Athletics 16, Crafting 8, Perception 8, Riding 8, Survival 16, Weapons - Natural 8, Weapons - Brawling 16, Weapons - Generic 16, Weapons - Axes 16, Weapons - Clubs 16, Weapons - Heavy Blades 16, Weapons - Light Blades 8, Weapons - Shields 8, Weapons - Bows 16, Armor - Medium 16, Armor - Heavy 16, Combat Instincts 16, Damage Reduction 8, Danger Sense 8, Warfare 8, Fighting Style - Power Attack 16, Fighting Style - Precision 16, Fighting Style - Trickery 8.
Possessions: Greatsword, Half-plate; EC 9, EP -7.
Skills: Athletics 16, Crafting 8, Perception 8, Riding 8, Survival 16, Weapons - Natural 8, Weapons - Brawling 16, Weapons - Generic 16, Weapons - Axes 16, Weapons - Clubs 16, Weapons - Heavy Blades 16, Weapons - Light Blades 8, Weapons - Shields 8, Weapons - Bows 16, Armor - Medium 16, Armor - Heavy 16, Combat Instincts 16, Damage Reduction 8, Danger Sense 8, Warfare 8, Fighting Style - Power Attack 16, Fighting Style - Precision 16, Fighting Style - Trickery 8.
Possessions: Greatsword, Half-plate; EC 9, EP -7.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+20
CON
+10
DEX
-2
INT
+0
WIS
+4
CHA
+0
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=d6+StrMod B HP; } 2 Leg { Dmg=d8+StrMod B HP; } Head { Dmg=d6+StrMod/2 B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=FireRes; Value=+999; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)