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Giant, Cloud

RL 17 Playable Race

Environment: Temperate mountains | Type: Humanoids, Monstrous

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Giant, Cloud

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Cloud Giant): CL 13; XP 3300; H Monstrous Humanoid (Giant-kin); RL 17; HP 362, SP 158, PP 50; Init +7; Spd 9 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 33/25 (crit +37), Fort 45, Ref 29, Will 31; DR 17; AP 27; Atk Morningstar Sz 3, AP 11, Rch 0-3, +15 (2d8+18 B/P+2); Atk Arm Sz -1, AP 7, Rch 0-3, +14 (d8+16 B HP); Grp AP 10, Rch 0-3, +4/+25; Spc 3x3 sq; SS LL vision x2, Scent 6, Blind-fight; SA 2H/charge AP damage bonus Γ—2, Mounted charge Lesser, Fast reflexes Greater, +3 reactions/r, Mounted trample, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Manyshot (4) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpAxe, Fatiguing crit (2d6 SP) / Req: Weapon==WpClb, Bleeding crit (2d6 ongoing HP) / Req: Weapon==WpHvB, Bleeding crit (d6 ongoing HP) / Req: Weapon==WpBow, Impr sunder, Pushing crit; SD Fear res +3, Trap res +3, Dodge Lesser, +1 DeC / T: mount, Diehard, Fear res 2 / T: Allies within 12 sq, Charm res 2 / T: Allies within 12 sq; SQ Aid +2, +2 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually NG or NE; Str 34, Con 22, Dex 12, Int 12, Wis 16, Cha 12.
Skills: Athletics 18, Crafting 9, Perception 9, Riding 9, Survival 18, Weapons - Natural 9, Weapons - Brawling 18, Weapons - Generic 18, Weapons - Axes 18, Weapons - Clubs 18, Weapons - Heavy Blades 18, Weapons - Light Blades 9, Weapons - Shields 9, Weapons - Bows 18, Armor - Medium 18, Armor - Heavy 18, Combat Instincts 18, Damage Reduction 9, Danger Sense 9, Warfare 9, Divine - Nature 5, Fighting Style - Power Attack 18, Fighting Style - Precision 18, Fighting Style - Trickery 9.
Possessions: Morningstar, Chain shirt; EC 4, EP -2.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+24
CON
+12
DEX
+2
INT
+2
WIS
+6
CHA
+2

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP; } 2 Leg { Dmg=d10+StrMod B HP; } Head { Dmg=d8+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Divine - Nature; Type=racial; Value=+5; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 Sor4-7 or Clr4-7 plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 Sor4-7 or Clr4-7 plus 2-5 griffons or 2-8 dire lions)

Physical Appearance:

Muscular humanoid build and handsome, well-defined features. Its skin is milky white tinged with blue, it has silvery white or brass hair, and its eyes are iridescent blue.\nIt dresses in very fine clothing and wears jewelry appropriate to its station.

Personality & Behavior:

Very proud, creative, and master strategists.

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