Ghoul, Ghast
RL 4Environment: Any | Type: Undead
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Ghast): CL 5; XP 900; M Undead (Corporeal); RL 4; HP 50, SP 32, PP 22; Init +5; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 18/14 (crit +34), Fort 999, Ref 18, Will 19; DR 4, Necro imm; AP 14; Atk Bite Sz -2, AP 6, Rch 0-1, +5 (d10+4 P HP + paralysis + ghoul fever); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +4/+4 (d6+4 S HP + paralysis/d6+4 S HP + paralysis); Multi Arm/Arm/Bite Sz -2, AP 12, Rch 0-1/0-1/0-1, +2/+2/+2 (d6+4 S HP + paralysis/d6+4 S HP + paralysis/d10+4 P HP + paralysis + ghoul fever); Grp AP 8, Rch 0-1, +5/+5; Spc 1x1 sq; SS Darkvision 12, Life sense 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +1, Mental imm, Paralysis imm, Poison imm, Suffocation imm; SQ Sickening stench (+RL/2+ChaMod vs Fort); AL Always CE; Str 16, Con -, Dex 16, Int 12, Wis 14, Cha 16.
Skills: Athletics 2, Knowledge 2, Perception 5, Psychology 2, Stealth 5, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Weapons - Generic 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Athletics 2, Knowledge 2, Perception 5, Psychology 2, Stealth 5, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Weapons - Generic 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+6
CON
+0
DEX
+6
INT
+2
WIS
+4
CHA
+6
Natural Attacks
2 Arm { Sec; Dmg=d6+StrMod S HP + paralysis; } Bite { Dmg=d10+StrMod P HP + paralysis + ghoul fever; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Special { Qual=Stench; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)