Ghoul
RL 2Environment: Any | Type: Undead
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Ghoul): CL 3; XP 300; M Undead (Corporeal); RL 2; HP 30, SP 16, PP 18; Init +3; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/12 (crit +32), Fort 999, Ref 15, Will 15; DR 2, Necro imm; AP 12; Atk Bite Sz -2, AP 6, Rch 0-1, +3 (d8+2 P HP + paralysis + ghoul fever); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +2/+2 (d4+2 S HP + paralysis/d4+2 S HP + paralysis); Grp AP 8, Rch 0-1, +3/+2; Spc 1x1 sq; SS Darkvision 12, Life sense 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD Ability dmg imm, Crit res +10, Disease imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm; AL Always CE; Str 12, Con -, Dex 14, Int 12, Wis 14, Cha 12.
Skills: Athletics 1, Knowledge 1, Perception 3, Psychology 1, Stealth 3, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Weapons - Generic 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Skills: Athletics 1, Knowledge 1, Perception 3, Psychology 1, Stealth 3, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Weapons - Generic 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+0
DEX
+4
INT
+2
WIS
+4
CHA
+2
Natural Attacks
2 Arm { Sec; Dmg=d4+StrMod S HP + paralysis; } Bite { Dmg=d8+StrMod P HP + paralysis + ghoul fever; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, gang (2-4), or pack (7-12)