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Gargoyle, Kapoacinth

RL 4 Playable Race

Environment: Aquatic | Type: Humanoids, Monstrous

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Gargoyle, Kapoacinth

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Kapoacinth): CL 5; XP 900; M Monstrous Humanoid (Reptilian); RL 4; HP 50, SP 50, PP 18; Init +4; Spd 8 (Climb ×3 MP), Swim 12; DeCa/p 17/14 (crit +24), Fort 20, Ref 14, Will 12; DR 4; AP 14; Atk Arm Sz -3, AP 5, Rch 0-1, +4 (d6+3 S HP); Grp AP 8, Rch 0-1, +4/+4; Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1, +10 DR / Req: non-magic; AL Usually CE; Str 14, Con 18, Dex 14, Int 6, Wis 10, Cha 6.
Skills: Athletics 2, Perception 7, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Lithomancy 2.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+4
CON
+8
DEX
+4
INT
-4
WIS
+0
CHA
-4

Natural Attacks

2 Arm { Dmg=d6+StrMod S HP; } Bite { Sec; Dmg=d8+StrMod/2 P HP; } Gore { Sec; Dmg=d8+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+10; Req=non-magic; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Hide; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=3; }

Organization:

Solitary, pair, or wing (5-16)

Physical Appearance:

Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.

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