Ettin
RL 10 Playable RaceEnvironment: Cold hills | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Ettin): CL 8; XP 1800; L Monstrous Humanoid (Giant-kin); RL 10; HP 164, SP 94, PP 30; Init +3; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 22/18 (crit +30), Fort 28, Ref 17, Will 20; DR 10; AP 20; Atk Morningstar Sz 1, AP 9, Rch 0-2, +9 (2d6+10 B/P+2); Grp AP 9, Rch 0-2, +1/+13; Spc 2x2 sq; SS LL vision x2, Blind-fight; SA 2H/charge AP damage bonus Γ2, Mounted charge Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave greater / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Cleave greater / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, +1 on attacks / T: Allies within 12 sq, Impr disarm, Impr trip, Greater bull rush, Greater overrun, Impr sunder; SD Fear res +2, Trap res +1, Dodge Minor, +1 DeC / T: mount, Diehard, Fear res 1 / T: Allies within 12 sq, Charm res 1 / T: Allies within 12 sq; SQ Aid +1, +1 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually CE; Str 22, Con 14, Dex 8, Int 6, Wis 10, Cha 10.
Skills: Athletics 11, Crafting 5, Perception 7, Riding 5, Survival 11, Weapons - Natural 5, Weapons - Brawling 11, Weapons - Generic 11, Weapons - Axes 11, Weapons - Clubs 11, Weapons - Heavy Blades 11, Weapons - Light Blades 5, Weapons - Shields 5, Weapons - Bows 11, Armor - Medium 11, Armor - Heavy 11, Combat Instincts 11, Damage Reduction 5, Danger Sense 5, Warfare 5, Fighting Style - Power Attack 11, Fighting Style - Precision 11, Fighting Style - Trickery 5.
Possessions: Morningstar, Morningstar, Hide armor; EC 6, EP -4.
Skills: Athletics 11, Crafting 5, Perception 7, Riding 5, Survival 11, Weapons - Natural 5, Weapons - Brawling 11, Weapons - Generic 11, Weapons - Axes 11, Weapons - Clubs 11, Weapons - Heavy Blades 11, Weapons - Light Blades 5, Weapons - Shields 5, Weapons - Bows 11, Armor - Medium 11, Armor - Heavy 11, Combat Instincts 11, Damage Reduction 5, Danger Sense 5, Warfare 5, Fighting Style - Power Attack 11, Fighting Style - Precision 11, Fighting Style - Trickery 5.
Possessions: Morningstar, Morningstar, Hide armor; EC 6, EP -4.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+12
CON
+4
DEX
-2
INT
-4
WIS
+0
CHA
+0
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=d6+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)