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Elf, Wild

RL 0 Playable Race

Environment: Warm forests | Type: Humanoids

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Elf, Wild

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Commoner (Wild Elf Com3): CL 3; XP 300; M Humanoid (Elf); RL 0; HP 30, SP 36, PP 21; Init +2; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 15, Ref 13, Will 15; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+1 B SP); Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; SD Sleep imm; AL Often CG; Str 13, Con 12, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Animal Empathy 2, Athletics 2, Crafting 3, Perception 3, Profession 3, Stealth 1, Survival 2, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Bows 1, Armor - Light 1, Combat Instincts 1, Enemy Specialization 1, Fighting Style - Akimbo 1.
Guard (Wild Elf War3): CL 3; XP 300; M Humanoid (Elf); RL 0; HP 36, SP 36, PP 15; Init +2; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 15, Ref 13, Will 15; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+2 B SP); Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; SD Sleep imm, 0 DeC / T: mount; AL Often CG; Str 13, Con 12, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Animal Empathy 1, Athletics 1, Perception 4, Riding 2, Stealth 1, Survival 1, Weapons - Generic 4, Weapons - Heavy Blades 2, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Crossbows 3, Armor - Light 4, Armor - Medium 3, Combat Instincts 2, Enemy Specialization 1, Fighting Style - Akimbo 1.
Archer (Wild Elf Ftr3): CL 3; XP 300; M Humanoid (Elf); RL 0; HP 42, SP 36, PP 15; Init +3; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/13 (crit +20), Fort 14, Ref 14, Will 15; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +3 (d3 B SP); Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; SD Sleep imm, 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SM Mobility +1; SQ 0 skill init / T: Allies within 12 sq; AL Often CG; Str 11, Con 12, Dex 15, Int 8, Wis 9, Cha 10.
Skills: Animal Empathy 1, Athletics 4, Crafting 1, Perception 4, Riding 2, Stealth 1, Survival 1, Weapons - Generic 1, Weapons - Heavy Blades 2, Weapons - Light Blades 3, Weapons - Shields 1, Weapons - Bows 4, Weapons - Crossbows 3, Weapons - Firearms 1, Armor - Light 4, Armor - Medium 3, Combat Instincts 2, Damage Reduction 1, Danger Sense 1, Enemy Specialization 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 2, Warfare 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
+0
DEX
+2
INT
+0
WIS
+0
CHA
+0

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Special { Qual=Trance; Value=4; } Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=Will; Type=racial; Value=+2; } Defense { Qual=SleepRes; Value=+999; } SklMod { Qual=Perception; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }

Organization:

Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Physical Appearance:

Dark brown skin.\nBlack to light brown hair; any style; no facial or body hair.\nGreen eyes.\nFine features and pointed ears.

Personality & Behavior:

Positive, curious, reclusive, impulsive, almost feral.

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