Elf, Half-
RL 0 Playable RaceEnvironment: Temperate forests | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Commoner (Half-elf Com2): CL 2; XP 225; M Humanoid (Elf); RL 0; HP 24, SP 28, PP 17; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/12 (crit +20), Fort 14, Ref 12, Will 13; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+1 B SP); Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; SD Sleep imm; AL Often C; Str 13, Con 12, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Animal Empathy 2, Athletics 2, Crafting 2, Perception 2, Profession 2, Stealth 1, Survival 2, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Bows 1, Armor - Light 1, Combat Instincts 1, Enemy Specialization 1, Fighting Style - Akimbo 1.
Skills: Animal Empathy 2, Athletics 2, Crafting 2, Perception 2, Profession 2, Stealth 1, Survival 2, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Bows 1, Armor - Light 1, Combat Instincts 1, Enemy Specialization 1, Fighting Style - Akimbo 1.
Guard (Half-elf War2): CL 2; XP 225; M Humanoid (Elf); RL 0; HP 28, SP 28, PP 13; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/12 (crit +20), Fort 14, Ref 12, Will 13; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+2 B SP); Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; SD Sleep imm, 0 DeC / T: mount; AL Often C; Str 13, Con 12, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Animal Empathy 1, Athletics 1, Perception 3, Riding 1, Stealth 1, Survival 1, Weapons - Generic 3, Weapons - Heavy Blades 2, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Crossbows 2, Armor - Light 3, Armor - Medium 2, Combat Instincts 2, Enemy Specialization 1, Fighting Style - Akimbo 1.
Skills: Animal Empathy 1, Athletics 1, Perception 3, Riding 1, Stealth 1, Survival 1, Weapons - Generic 3, Weapons - Heavy Blades 2, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Crossbows 2, Armor - Light 3, Armor - Medium 2, Combat Instincts 2, Enemy Specialization 1, Fighting Style - Akimbo 1.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+0
DEX
+2
INT
+0
WIS
+0
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=Will; Type=racial; Value=+1; } Defense { Qual=SleepRes; Value=+999; } SklMod { Qual=Perception; Type=racial; Value=+1; } SpdType { Qual=Climb; Value=4; }
Organization:
Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Physical Appearance:
Tanned to very pale skin.\nBlack to blond hair; any style; some men can grow facial hair.\nUsually green eyes.\nSlightly pointed ears.
Personality & Behavior:
Curious, inventive, ambitious, graceful, and artistic.