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Elf, Dark

RL 0 Playable Race

Environment: Underground | Type: Humanoids

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Elf, Dark

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Commoner (Drow Com3): CL 5; XP 900; M Humanoid (Elf); RL 0; HP 28, SP 34, PP 21; Init +2; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/13 (crit +20), Fort 14, Ref 14, Will 16; DR 0, MR 4; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+1 B SP); Grp AP 8, Rch 0-1, +2/+2; Spc 1x1 sq; SS Darkvision 24, Light sensitive -2; SA Monkey grip Lesser; SD Sleep imm; AL Often CE; Str 13, Con 10, Dex 13, Int 10, Wis 9, Cha 12.
Skills: Animal Empathy 1, Athletics 2, Crafting 3, Perception 2, Profession 3, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Weapons - Generic 2, Weapons - Fencing 1, Weapons - Light Blades 1, Weapons - Crossbows 1, Armor - Light 1, Combat Instincts 1, Damage Reduction 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Fighting Style - Precision 1.
Guard (Drow War3): CL 5; XP 900; M Humanoid (Elf); RL 0; HP 34, SP 34, PP 15; Init +2; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 14, Ref 14, Will 16; DR 0, MR 4; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 24, Light sensitive -2; SA Monkey grip Lesser; SD Sleep imm, 0 DeC / T: mount; AL Often CE; Str 13, Con 10, Dex 13, Int 10, Wis 9, Cha 12.
Skills: Athletics 1, Perception 4, Riding 2, Weapons - Natural 1, Weapons - Generic 4, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 4, Weapons - Pole Arms 1, Weapons - Shields 2, Weapons - Crossbows 4, Armor - Light 4, Armor - Medium 3, Combat Instincts 2, Damage Reduction 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Fighting Style - Precision 1.
Archer (Drow Ftr3): CL 5; XP 900; M Humanoid (Elf); RL 0; HP 40, SP 34, PP 15; Init +3; Spd 7 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/13 (crit +20), Fort 13, Ref 15, Will 16; DR 0, MR 4; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +3 (d3 B SP); Spc 1x1 sq; SS Darkvision 24, Light sensitive -2; SA Monkey grip Lesser; SD Sleep imm, 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SM Mobility +1; SQ 0 skill init / T: Allies within 12 sq; AL Often CE; Str 11, Con 10, Dex 15, Int 10, Wis 9, Cha 12.
Skills: Athletics 4, Crafting 1, Perception 4, Riding 2, Weapons - Natural 1, Weapons - Generic 1, Weapons - Fencing 1, Weapons - Heavy Blades 1, Weapons - Light Blades 4, Weapons - Shields 2, Weapons - Bows 3, Weapons - Crossbows 4, Weapons - Firearms 2, Armor - Light 4, Armor - Medium 3, Combat Instincts 2, Damage Reduction 2, Danger Sense 2, Fighting Style - Akimbo 1, Fighting Style - Mobility 2, Warfare 1, Fighting Style - Precision 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
-2
DEX
+2
INT
+2
WIS
+0
CHA
+2

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Special { Qual=Trance; Value=4; } Sns { Qual=Darkvision; Value=24; } Sns { Qual=LightSensitive; Value=-2; } DefMod { Qual=Will; Type=racial; Value=+2; } DefMod { Qual=MR; Type=racial; Value=1+TL; } Defense { Qual=SleepRes; Value=+999; } SklMod { Qual=Perception; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }

Organization:

Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), or band (20-50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)

Physical Appearance:

Glossy black skin.\nWhite or pale yellow hair; any style; no facial or body hair.\nVery pale eyes in various shades.\nFine features and pointed ears.

Personality & Behavior:

Most are self-serving, evil, and traitorous.

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