Elephant
RL 10Environment: Warm plains | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Elephant): CL 8; XP 1800; H Animal (Mammalian); RL 10; HP 140, SP 100, PP 52; Init +2; Spd 9 (Swim ×4 MP); DeCa/p 19/18 (crit +27), Fort 35, Ref 16, Will 19; DR 7; AP 20; Atk Gore Sz 0, AP 8, Rch 0-2, 0 (2d10+13 P HP); Atk Slam Sz 0, AP 8, Rch 0-2, +10 (2d6+11 B HP); Multi Gore/Slam Sz 0, AP 14, Rch 0-2/0-2, -1/+9 (2d10+13 P HP/2d6+11 B HP); Multi Gore/Slam/Leg Sz 0, AP 20, Rch 0-2/0-2/0-2, -3/+7/-4 (2d10+13 P HP/2d6+11 B HP/2d6+6 B HP); Grp AP 10, Rch 0-2, 0/+20; Spc 3x3 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Stampede / Dmg: +15 vs Ref - 2d8+15 B HP per elephant, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; AL Always N; Str 30, Con 20, Dex 10, Int 2, Wis 12, Cha 6.
Skills: Athletics 11, Perception 7, Survival 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Athletics 11, Perception 7, Survival 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Juvenile (Elephant): CL 5; XP 900; H Animal (Mammalian); RL 7; HP 104, SP 76, PP 38; Init +2; Spd 9 (Swim ×4 MP); DeCa/p 16/15 (crit +27), Fort 31, Ref 13, Will 15; DR 7; AP 17; Atk Gore Sz 0, AP 8, Rch 0-2, -1 (2d10+12 P HP); Atk Slam Sz 0, AP 8, Rch 0-2, +8 (2d6+10 B HP); Multi Gore/Slam Sz 0, AP 14, Rch 0-2/0-2, -2/+7 (2d10+12 P HP/2d6+10 B HP); Multi Gore/Slam/Leg Sz 0, AP 20, Rch 0-2/0-2/0-2, -4/+5/-5 (2d10+12 P HP/2d6+10 B HP/2d6+5 B HP); Grp AP 10, Rch 0-2, -1/+18; Spc 3x3 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Stampede / Dmg: +15 vs Ref - 2d8+15 B HP per elephant, Impr grapple; SD Fear res +1; AL Always N; Str 28, Con 20, Dex 10, Int 2, Wis 10, Cha 6.
Skills: Athletics 8, Perception 6, Survival 4, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Skills: Athletics 8, Perception 6, Survival 4, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+20
CON
+10
DEX
+0
INT
-8
WIS
+2
CHA
-4
Natural Attacks
Gore { Dmg=2d10+2+StrMod P HP; } Slam { AttMod=StrMod; Dmg=2d6+StrMod B HP; } 2 Leg { Dmg=2d6+StrMod/2 B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } Attack { Qual=Stampede; Dmg=+15 vs Ref - 2d8+15 B HP per elephant; } SklMod { Qual=Perception; Type=racial; Value=+2; }
Organization:
Solitary or herd (6-30)