RoL d20 Dragon RoL d20
PC Gen

Elemental, Water

RL 8

Environment: Elemental Plane of Water | Type: Elementals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Youngling (Water Elemental): CL 3; XP 300; M Elemental (Water); RL 4; HP 48, SP 48, PP 14; Init +5; Spd 4, Swim 18; DeCa/p 18/14 (crit +54), Fort 20, Ref 15, Will 12; DR 14; AP 14; Atk Slam Sz -2, AP 6, Rch 0-1, +5 (2d8+4 B HP); Grp AP 8, Rch 0-1, +5/+5; Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; AL Usually N; Str 16, Con 16, Dex 16, Int 6, Wis 6, Cha 10.
Skills: Athletics 2, Perception 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Hydromancy 2.
Young (Water Elemental): CL 5; XP 900; L Elemental (Water); RL 6; HP 90, SP 66, PP 20; Init +5; Spd 4, Swim 18; DeCa/p 19/15 (crit +54), Fort 24, Ref 16, Will 15; DR 14; AP 16; Atk Slam Sz -1, AP 7, Rch 0-1, +5 (2d10+5 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +4/+4 (2d10+5 B HP/2d10+5 B HP); Grp AP 9, Rch 0-1, +3/+10; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 18, Con 18, Dex 14, Int 6, Wis 8, Cha 10.
Skills: Athletics 3, Perception 7, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 3, Arcane - Hydromancy 3.
Adult (Water Elemental): CL 7; XP 1500; L Elemental (Water); RL 8; HP 114, SP 82, PP 26; Init +5; Spd 4, Swim 18; DeCa/p 21/17 (crit +54), Fort 27, Ref 18, Will 18; DR 14; AP 18; Atk Slam Sz -1, AP 7, Rch 0-1, +7 (2d10+7 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +6/+6 (2d10+7 B HP/2d10+7 B HP); Grp AP 9, Rch 0-1, +4/+12; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 20, Con 18, Dex 14, Int 6, Wis 10, Cha 10.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Hydromancy 4.
Mature (Water Elemental): CL 11; XP 2700; L Elemental (Water); RL 12; HP 163, SP 115, PP 35; Init +7; Spd 4, Swim 18; DeCa/p 26/21 (crit +54), Fort 31, Ref 23, Will 22; DR 14; AP 22; Atk Slam Sz -1, AP 7, Rch 0-1, +8 (2d10+8 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +7/+7 (2d10+8 B HP/2d10+8 B HP); Grp AP 9, Rch 0-1, +5/+13; Spc 2x2 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 21, Con 19, Dex 14, Int 7, Wis 11, Cha 11.
Skills: Athletics 6, Perception 13, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 6, Arcane - Hydromancy 6.
Old (Water Elemental): CL 15; XP 3900; H Elemental (Water); RL 16; HP 276, SP 148, PP 44; Init +8; Spd 5, Swim 19; DeCa/p 30/24 (crit +54), Fort 37, Ref 27, Will 28; DR 14; AP 26; Atk Slam Sz 0, AP 8, Rch 0-2, +9 (4d6+10 B HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-2/0-2, +9/+9 (4d6+10 B HP/4d6+10 B HP); Grp AP 10, Rch 0-2, +5/+19; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +3, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 22, Con 20, Dex 14, Int 8, Wis 12, Cha 12.
Skills: Athletics 8, Perception 17, Weapons - Natural 17, Weapons - Brawling 17, Combat Instincts 17, Fighting Style - Akimbo 8, Arcane - Hydromancy 8.
Venerable (Water Elemental): CL 23; XP 6300; H Elemental (Water); RL 24; HP 405, SP 213, PP 61; Init +11; Spd 5, Swim 19; DeCa/p 39/32 (crit +54), Fort 45, Ref 36, Will 36; DR 14; AP 34; Atk Slam Sz 0, AP 8, Rch 0-2, +11 (4d6+12 B HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-2/0-2, +11/+11 (4d6+12 B HP/4d6+12 B HP); Grp AP 10, Rch 0-2, +7/+21; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +5 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +5, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 23, Con 21, Dex 14, Int 9, Wis 13, Cha 13.
Skills: Athletics 12, Perception 25, Weapons - Natural 25, Weapons - Brawling 25, Combat Instincts 25, Fighting Style - Akimbo 12, Arcane - Hydromancy 12.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+10
CON
+8
DEX
+4
INT
-4
WIS
+0
CHA
+0

Natural Attacks

2 Slam { AttMod=StrMod; Dmg=2d10+StrMod B HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; }

Organization:

Solitary

Physical Appearance:

A vortex of water cascading around a central, humanoid-shaped whirlpool, and with watery appendages.

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