RoL d20 Dragon RoL d20
PC Gen

Elemental, Fire

RL 8

Environment: Elemental Plane of Fire | Type: Elementals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Youngling (Fire Elemental): CL 3; XP 300; M Elemental (Fire); RL 4; HP 46, SP 46, PP 14; Init +8; Spd 10 (Swim ×4 MP); DeCa/p 21/14 (crit +49), Fort 16, Ref 18, Will 12; DR 9, Fire imm; AP 14; Atk Slam Sz -2, AP 6, Rch 0-1, +8 (2d6+1 B HP + 2d6 fire HP); Grp AP 8, Rch 0-1, +8/+2; Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; AL Usually N; Str 10, Con 14, Dex 22, Int 6, Wis 6, Cha 10.
Skills: Athletics 2, Perception 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Pyromancy 2.
Young (Fire Elemental): CL 5; XP 900; L Elemental (Fire); RL 6; HP 88, SP 64, PP 20; Init +8; Spd 10 (Swim ×4 MP); DeCa/p 22/15 (crit +49), Fort 20, Ref 19, Will 15; DR 9, Fire imm; AP 16; Atk Slam Sz -1, AP 7, Rch 0-1, +6 (2d8+2 B HP + 2d6 fire HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +5/+5 (2d8+2 B HP + 2d6 fire HP/2d8+2 B HP + 2d6 fire HP); Grp AP 9, Rch 0-1, +6/+7; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 12, Con 16, Dex 20, Int 6, Wis 8, Cha 10.
Skills: Athletics 3, Perception 7, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 3, Arcane - Pyromancy 3.
Adult (Fire Elemental): CL 7; XP 1500; L Elemental (Fire); RL 8; HP 112, SP 80, PP 26; Init +8; Spd 10 (Swim ×4 MP); DeCa/p 24/17 (crit +49), Fort 23, Ref 21, Will 18; DR 9, Fire imm; AP 18; Atk Slam Sz -1, AP 7, Rch 0-1, +7 (2d8+4 B HP + 2d6 fire HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +6/+6 (2d8+4 B HP + 2d6 fire HP/2d8+4 B HP + 2d6 fire HP); Grp AP 9, Rch 0-1, +7/+9; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 14, Con 16, Dex 20, Int 6, Wis 10, Cha 10.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Pyromancy 4.
Mature (Fire Elemental): CL 11; XP 2700; L Elemental (Fire); RL 12; HP 161, SP 113, PP 35; Init +10; Spd 10 (Swim ×4 MP); DeCa/p 29/21 (crit +49), Fort 27, Ref 26, Will 22; DR 9, Fire imm; AP 22; Atk Slam Sz -1, AP 7, Rch 0-1, +8 (2d8+5 B HP + 2d6 fire HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +7/+7 (2d8+5 B HP + 2d6 fire HP/2d8+5 B HP + 2d6 fire HP); Grp AP 9, Rch 0-1, +8/+10; Spc 2x2 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 15, Con 17, Dex 20, Int 7, Wis 11, Cha 11.
Skills: Athletics 6, Perception 13, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 6, Arcane - Pyromancy 6.
Old (Fire Elemental): CL 15; XP 3900; H Elemental (Fire); RL 16; HP 274, SP 146, PP 44; Init +11; Spd 11 (Swim ×4 MP); DeCa/p 33/24 (crit +49), Fort 33, Ref 30, Will 28; DR 9, Fire imm; AP 26; Atk Slam Sz 0, AP 8, Rch 0-2, +8 (2d10+7 B HP + 2d6 fire HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-2/0-2, +8/+8 (2d10+7 B HP + 2d6 fire HP/2d10+7 B HP + 2d6 fire HP); Grp AP 10, Rch 0-2, +8/+16; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +3, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 16, Con 18, Dex 20, Int 8, Wis 12, Cha 12.
Skills: Athletics 8, Perception 17, Weapons - Natural 17, Weapons - Brawling 17, Combat Instincts 17, Fighting Style - Akimbo 8, Arcane - Pyromancy 8.
Venerable (Fire Elemental): CL 23; XP 6300; H Elemental (Fire); RL 24; HP 403, SP 211, PP 61; Init +14; Spd 11 (Swim ×4 MP); DeCa/p 42/32 (crit +49), Fort 41, Ref 39, Will 36; DR 9, Fire imm; AP 34; Atk Slam Sz 0, AP 8, Rch 0-2, +10 (2d10+9 B HP + 2d6 fire HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-2/0-2, +10/+10 (2d10+9 B HP + 2d6 fire HP/2d10+9 B HP + 2d6 fire HP); Grp AP 10, Rch 0-2, +10/+18; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +5 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +5, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 17, Con 19, Dex 20, Int 9, Wis 13, Cha 13.
Skills: Athletics 12, Perception 25, Weapons - Natural 25, Weapons - Brawling 25, Combat Instincts 25, Fighting Style - Akimbo 12, Arcane - Pyromancy 12.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+4
CON
+6
DEX
+10
INT
-4
WIS
+0
CHA
+0

Natural Attacks

2 Slam { Dmg=2d8+StrMod B HP + 2d6 fire HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } DefMod { Qual=FireRes; Value=+999; }

Organization:

Solitary

Physical Appearance:

A humanoid-shaped conflagration of ambulatory flame.

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