Elemental, Earth
RL 8Environment: Elemental Plane of Earth | Type: Elementals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Youngling (Earth Elemental): CL 3; XP 300; M Elemental (Earth); RL 4; HP 48, SP 48, PP 14; Init +2; Spd 4 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 15/14 (crit +55), Fort 22, Ref 12, Will 12; DR 15; AP 14; Atk Slam Sz -2, AP 6, Rch 0-1, +7 (2d8+6 B HP); Grp AP 8, Rch 0-1, +2/+7; Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; AL Usually N; Str 20, Con 16, Dex 10, Int 6, Wis 6, Cha 10.
Skills: Athletics 2, Perception 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Lithomancy 2.
Skills: Athletics 2, Perception 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Lithomancy 2.
Young (Earth Elemental): CL 5; XP 900; L Elemental (Earth); RL 6; HP 90, SP 66, PP 20; Init +2; Spd 4 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 16/14 (crit +55), Fort 26, Ref 13, Will 15; DR 15; AP 16; Atk Slam Sz -1, AP 7, Rch 0-2, +7 (2d10+7 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-2/0-2, +6/+6 (2d10+7 B HP/2d10+7 B HP); Grp AP 9, Rch 0-2, 0/+12; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 22, Con 18, Dex 8, Int 6, Wis 8, Cha 10.
Skills: Athletics 3, Perception 7, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 3, Arcane - Lithomancy 3.
Skills: Athletics 3, Perception 7, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 3, Arcane - Lithomancy 3.
Adult (Earth Elemental): CL 7; XP 1500; L Elemental (Earth); RL 8; HP 114, SP 82, PP 26; Init +2; Spd 4 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 18/16 (crit +55), Fort 29, Ref 15, Will 18; DR 15; AP 18; Atk Slam Sz -1, AP 7, Rch 0-2, +9 (2d10+9 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-2/0-2, +8/+8 (2d10+9 B HP/2d10+9 B HP); Grp AP 9, Rch 0-2, +1/+14; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 24, Con 18, Dex 8, Int 6, Wis 10, Cha 10.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Lithomancy 4.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Lithomancy 4.
Mature (Earth Elemental): CL 11; XP 2700; L Elemental (Earth); RL 12; HP 163, SP 115, PP 35; Init +4; Spd 4 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 23/20 (crit +55), Fort 33, Ref 20, Will 22; DR 15; AP 22; Atk Slam Sz -1, AP 7, Rch 0-2, +10 (2d10+10 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-2/0-2, +9/+9 (2d10+10 B HP/2d10+10 B HP); Grp AP 9, Rch 0-2, +2/+15; Spc 2x2 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 25, Con 19, Dex 8, Int 7, Wis 11, Cha 11.
Skills: Athletics 6, Perception 13, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 6, Arcane - Lithomancy 6.
Skills: Athletics 6, Perception 13, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 6, Arcane - Lithomancy 6.
Old (Earth Elemental): CL 15; XP 3900; H Elemental (Earth); RL 16; HP 276, SP 148, PP 44; Init +5; Spd 5 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 27/23 (crit +55), Fort 39, Ref 24, Will 28; DR 15; AP 26; Atk Slam Sz 0, AP 8, Rch 0-3, +11 (4d6+12 B HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-3/0-3, +11/+11 (4d6+12 B HP/4d6+12 B HP); Grp AP 10, Rch 0-3, +2/+21; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +3, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 26, Con 20, Dex 8, Int 8, Wis 12, Cha 12.
Skills: Athletics 8, Perception 17, Weapons - Natural 17, Weapons - Brawling 17, Combat Instincts 17, Fighting Style - Akimbo 8, Arcane - Lithomancy 8.
Skills: Athletics 8, Perception 17, Weapons - Natural 17, Weapons - Brawling 17, Combat Instincts 17, Fighting Style - Akimbo 8, Arcane - Lithomancy 8.
Venerable (Earth Elemental): CL 23; XP 6300; H Elemental (Earth); RL 24; HP 405, SP 213, PP 61; Init +8; Spd 5 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 36/31 (crit +55), Fort 47, Ref 33, Will 36; DR 15; AP 34; Atk Slam Sz 0, AP 8, Rch 0-3, +13 (4d6+14 B HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-3/0-3, +13/+13 (4d6+14 B HP/4d6+14 B HP); Grp AP 10, Rch 0-3, +4/+23; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +5 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +5, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 27, Con 21, Dex 8, Int 9, Wis 13, Cha 13.
Skills: Athletics 12, Perception 25, Weapons - Natural 25, Weapons - Brawling 25, Combat Instincts 25, Fighting Style - Akimbo 12, Arcane - Lithomancy 12.
Skills: Athletics 12, Perception 25, Weapons - Natural 25, Weapons - Brawling 25, Combat Instincts 25, Fighting Style - Akimbo 12, Arcane - Lithomancy 12.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+14
CON
+8
DEX
-2
INT
-4
WIS
+0
CHA
+0
Natural Attacks
2 Slam { AttMod=StrMod; Dmg=2d10+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } SpdType { Qual=Burrow; Value=1; }
Organization:
Solitary
Physical Appearance:
A walking hill with two featureless legs of earth and rock, clublike arms of jagged stone, and a featureless head.