Elemental, Air
RL 8Environment: Elemental Plane of Air | Type: Elementals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Youngling (Air Elemental): CL 3; XP 300; M Elemental (Air); RL 4; HP 46, SP 46, PP 14; Init +10; Spd 0 (Swim ×4 MP), Fly 20; DeCa/p 23/14 (crit +49), Fort 16, Ref 20, Will 12; DR 9; AP 14; Atk Slam Sz -2, AP 6, Rch 0-1, +10 (2d6+1 B HP); Grp AP 8, Rch 0-1, +10/+2; Spc 1x1 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; AL Usually N; Str 10, Con 14, Dex 26, Int 6, Wis 6, Cha 10.
Skills: Athletics 2, Perception 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Aeromancy 2.
Skills: Athletics 2, Perception 5, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 2, Arcane - Aeromancy 2.
Young (Air Elemental): CL 5; XP 900; L Elemental (Air); RL 6; HP 88, SP 64, PP 20; Init +10; Spd 0 (Swim ×4 MP), Fly 20; DeCa/p 24/15 (crit +49), Fort 20, Ref 21, Will 15; DR 9; AP 16; Atk Slam Sz -1, AP 7, Rch 0-1, +8 (2d8+2 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +7/+7 (2d8+2 B HP/2d8+2 B HP); Grp AP 9, Rch 0-1, +8/+7; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Crit res +20, Fear res +1, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 12, Con 16, Dex 24, Int 6, Wis 8, Cha 10.
Skills: Athletics 3, Perception 7, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 3, Arcane - Aeromancy 3.
Skills: Athletics 3, Perception 7, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 3, Arcane - Aeromancy 3.
Adult (Air Elemental): CL 7; XP 1500; L Elemental (Air); RL 8; HP 112, SP 80, PP 26; Init +10; Spd 0 (Swim ×4 MP), Fly 20; DeCa/p 26/17 (crit +49), Fort 23, Ref 23, Will 18; DR 9; AP 18; Atk Slam Sz -1, AP 7, Rch 0-1, +9 (2d8+4 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +8/+8 (2d8+4 B HP/2d8+4 B HP); Grp AP 9, Rch 0-1, +9/+9; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 14, Con 16, Dex 24, Int 6, Wis 10, Cha 10.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Aeromancy 4.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Aeromancy 4.
Mature (Air Elemental): CL 11; XP 2700; L Elemental (Air); RL 12; HP 161, SP 113, PP 35; Init +12; Spd 0 (Swim ×4 MP), Fly 20; DeCa/p 31/21 (crit +49), Fort 27, Ref 28, Will 22; DR 9; AP 22; Atk Slam Sz -1, AP 7, Rch 0-1, +10 (2d8+5 B HP); Multi Slam/Slam Sz -1, AP 12, Rch 0-1/0-1, +9/+9 (2d8+5 B HP/2d8+5 B HP); Grp AP 9, Rch 0-1, +10/+10; Spc 2x2 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +2, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 15, Con 17, Dex 24, Int 7, Wis 11, Cha 11.
Skills: Athletics 6, Perception 13, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 6, Arcane - Aeromancy 6.
Skills: Athletics 6, Perception 13, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 6, Arcane - Aeromancy 6.
Old (Air Elemental): CL 15; XP 3900; H Elemental (Air); RL 16; HP 274, SP 146, PP 44; Init +13; Spd 0 (Swim ×4 MP), Fly 21; DeCa/p 35/24 (crit +49), Fort 33, Ref 32, Will 28; DR 9; AP 26; Atk Slam Sz 0, AP 8, Rch 0-2, +10 (2d10+7 B HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-2/0-2, +10/+10 (2d10+7 B HP/2d10+7 B HP); Grp AP 10, Rch 0-2, +10/+16; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +3, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 16, Con 18, Dex 24, Int 8, Wis 12, Cha 12.
Skills: Athletics 8, Perception 17, Weapons - Natural 17, Weapons - Brawling 17, Combat Instincts 17, Fighting Style - Akimbo 8, Arcane - Aeromancy 8.
Skills: Athletics 8, Perception 17, Weapons - Natural 17, Weapons - Brawling 17, Combat Instincts 17, Fighting Style - Akimbo 8, Arcane - Aeromancy 8.
Venerable (Air Elemental): CL 23; XP 6300; H Elemental (Air); RL 24; HP 403, SP 211, PP 61; Init +16; Spd 0 (Swim ×4 MP), Fly 21; DeCa/p 44/32 (crit +49), Fort 41, Ref 41, Will 36; DR 9; AP 34; Atk Slam Sz 0, AP 8, Rch 0-2, +12 (2d10+9 B HP); Multi Slam/Slam Sz 0, AP 14, Rch 0-2/0-2, +12/+12 (2d10+9 B HP/2d10+9 B HP); Grp AP 10, Rch 0-2, +12/+18; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +5 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +20, Fear res +5, Paralysis imm, Poison imm, Sleep imm, Suffocation imm; SQ Combat reflexes; AL Usually N; Str 17, Con 19, Dex 24, Int 9, Wis 13, Cha 13.
Skills: Athletics 12, Perception 25, Weapons - Natural 25, Weapons - Brawling 25, Combat Instincts 25, Fighting Style - Akimbo 12, Arcane - Aeromancy 12.
Skills: Athletics 12, Perception 25, Weapons - Natural 25, Weapons - Brawling 25, Combat Instincts 25, Fighting Style - Akimbo 12, Arcane - Aeromancy 12.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+4
CON
+6
DEX
+14
INT
-4
WIS
+0
CHA
+0
Natural Attacks
2 Slam { Dmg=2d8+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; }
Organization:
Solitary
Physical Appearance:
An amorphous, shifting cloud surrounded by fast-moving currents of air. Twirling vapor forms the suggestion of two eyes and a mouth.