Elan
RL 0 Playable RaceEnvironment: Any | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Animal Empathy 2, Athletics 2, Crafting 4, Profession 4, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Weapons - Generic 2.
Skills: Crafting 1, Perception 1, Profession 1, Riding 1, Weapons - Generic 3, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Armor - Light 3, Armor - Medium 3, Combat Instincts 1.
Skills: Athletics 3, Crafting 2, Perception 1, Profession 1, Riding 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Shields 1, Weapons - Bows 3, Weapons - Crossbows 3, Weapons - Firearms 1, Armor - Light 3, Armor - Medium 3, Combat Instincts 1, Damage Reduction 1, Danger Sense 1, Fighting Style - Mobility 1, Warfare 1.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Gen { Qual=Improvement; Value=+10; } Special { Qual=Trance; Value=4; } Special { Qual=PsiSustenance; Cost=1 PP per day; } HeaMod { Qual=PP; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; } ActAcc { Qual=Elan Psi Defense; } ActAcc { Qual=Elan Psi Conversion; }
Congregate (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Same as humans (but often with certain preferences in each "generation").
Same as humans. Basic memories and personality is retained from previous existence (but not class levels, skills, powers, etc).