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Elan

RL 0 Playable Race

Environment: Any | Type: Humanoids

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Elan

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Commoner (Elan Com3): CL 3; XP 300; M Humanoid (Human); RL 0; HP 30, SP 36, PP 25; Init 0; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 15, Ref 12, Will 12; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+1 B SP); Grp AP 8, Rch 0-1, +1/+2; Spc 1x1 sq; AL Any; Str 13, Con 12, Dex 11, Int 8, Wis 9, Cha 8.
Skills: Animal Empathy 2, Athletics 2, Crafting 4, Profession 4, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Weapons - Generic 2.
Guard (Elan War3): CL 3; XP 300; M Humanoid (Human); RL 0; HP 36, SP 36, PP 19; Init +1; Spd 6 (Climb ×4 MP); DeCa/p 13/13 (crit +20), Fort 15, Ref 12, Will 12; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SD 0 DeC / T: mount; AL Any; Str 13, Con 12, Dex 11, Int 8, Wis 9, Cha 8.
Skills: Crafting 1, Perception 1, Profession 1, Riding 1, Weapons - Generic 3, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Armor - Light 3, Armor - Medium 3, Combat Instincts 1.
Archer (Elan Ftr3): CL 3; XP 300; M Humanoid (Human); RL 0; HP 42, SP 36, PP 19; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 14, Ref 13, Will 12; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3 B SP); Spc 1x1 sq; SD 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SQ 0 skill init / T: Allies within 12 sq; AL Any; Str 11, Con 12, Dex 13, Int 8, Wis 9, Cha 8.
Skills: Athletics 3, Crafting 2, Perception 1, Profession 1, Riding 1, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Shields 1, Weapons - Bows 3, Weapons - Crossbows 3, Weapons - Firearms 1, Armor - Light 3, Armor - Medium 3, Combat Instincts 1, Damage Reduction 1, Danger Sense 1, Fighting Style - Mobility 1, Warfare 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
+0
DEX
+0
INT
+0
WIS
+0
CHA
-2

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Gen { Qual=Improvement; Value=+10; } Special { Qual=Trance; Value=4; } Special { Qual=PsiSustenance; Cost=1 PP per day; } HeaMod { Qual=PP; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; } ActAcc { Qual=Elan Psi Defense; } ActAcc { Qual=Elan Psi Conversion; }

Organization:

Congregate (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Physical Appearance:

Same as humans (but often with certain preferences in each "generation").

Personality & Behavior:

Same as humans. Basic memories and personality is retained from previous existence (but not class levels, skills, powers, etc).

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