RoL d20 Dragon RoL d20
PC Gen

Dwarf, Gray

RL 0 Playable Race

Environment: Underground | Type: Humanoids

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Dwarf, Gray

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Miner (Duergar Com3): CL 4; XP 600; M Humanoid (Dwarf); RL 0; HP 32, SP 38, PP 25; Init +1; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +20), Fort 18, Ref 12, Will 13; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+1 B SP); Grp AP 8, Rch 0-1, +1/+2; Spc 1x1 sq; SS Darkvision 24, Light sensitive -1; SD Paralysis imm, Poison imm; AL Usually LE; Str 13, Con 14, Dex 11, Int 8, Wis 11, Cha 6.
Skills: Animal Empathy 1, Athletics 2, Crafting 3, Perception 1, Profession 3, Stealth 2, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Weapons - Generic 2, Weapons - Axes 1, Weapons - Light Blades 1, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 1, Armor - Medium 1, Armor - Heavy 1, Combat Instincts 1, Damage Reduction 1, Fighting Style - Power Attack 1.
Guard (Duergar War3): CL 4; XP 600; M Humanoid (Dwarf); RL 0; HP 38, SP 38, PP 19; Init +1; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/13 (crit +20), Fort 18, Ref 12, Will 13; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 24, Light sensitive -1; SD Paralysis imm, Poison imm, 0 DeC / T: mount; AL Usually LE; Str 13, Con 14, Dex 11, Int 8, Wis 11, Cha 6.
Skills: Athletics 1, Perception 3, Riding 2, Stealth 2, Weapons - Brawling 1, Weapons - Generic 4, Weapons - Axes 1, Weapons - Heavy Blades 2, Weapons - Light Blades 4, Weapons - Pole Arms 2, Weapons - Shields 2, Weapons - Crossbows 4, Armor - Light 3, Armor - Medium 4, Armor - Heavy 1, Combat Instincts 2, Damage Reduction 1, Fighting Style - Power Attack 1.
Soldier (Duergar Ftr3): CL 4; XP 600; M Humanoid (Dwarf); RL 0; HP 44, SP 38, PP 19; Init +2; Spd 4 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/13 (crit +20), Fort 18, Ref 12, Will 13; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 24, Light sensitive -1; SA Fast reflexes Lesser; SD Fear res +1, Paralysis imm, Poison imm, 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SQ +1 skill init / T: Allies within 12 sq; AL Usually LE; Str 13, Con 14, Dex 11, Int 8, Wis 11, Cha 6.
Skills: Athletics 4, Crafting 2, Perception 3, Riding 2, Stealth 2, Weapons - Brawling 1, Weapons - Generic 4, Weapons - Axes 1, Weapons - Heavy Blades 3, Weapons - Light Blades 4, Weapons - Pole Arms 1, Weapons - Shields 4, Weapons - Bows 1, Weapons - Crossbows 4, Armor - Medium 4, Armor - Heavy 4, Combat Instincts 4, Damage Reduction 4, Danger Sense 2, Warfare 2, Fighting Style - Power Attack 2, Fighting Style - Precision 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
+2
DEX
+0
INT
+0
WIS
+2
CHA
-4

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=24; } Sns { Qual=LightSensitive; Value=-1; } HeaMod { Qual=PP; Type=racial; Value=+2; } DefMod { Qual=Fort; Type=racial; Value=+2; } DefMod { Qual=Will; Type=racial; Value=+2; } SpdSpcl { Qual=EncumbranceRes; Value=1; } SpdSpcl { Qual=Immobile; Value=+4; } Defense { Qual=ParalysisRes; Value=+999; } Defense { Qual=PoisonRes; Value=+999; } SklMod { Qual=Perception; Type=racial; Value=+1; } SklMod { Qual=Stealth; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }

Organization:

Team (2-4), squad (11-20 plus 2 Ftr3 sergeants and 1 Ftr3-6 leader), or clan (30-100 plus 30% noncombatants plus 3-10 Ftr3 sergeants, 5 Ftr5 lieutenants, and 3 Ftr7 captains)

Physical Appearance:

Light or dark gray skin.\nBald (both male and female); nearly all men grow long gray facial hair.\nDark (brown or black) eyes.

Personality & Behavior:

Most are sullen, suspicious, greedy, evil, and bitter. On the positive side, they are courageous soldiers and tireless workers.

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