RoL d20 Dragon RoL d20
PC Gen

Dog

RL 0

Environment: Temperate plains | Type: Animals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Dog): CL 0; XP 75; S Animal (Mammalian); RL 0; HP 14, SP 14, PP 12; Init +4; Spd 8 (Swim ×4 MP); DeCa/p 14/11 (crit +21), Fort 13, Ref 9, Will 9; DR 1; AP 10; Atk Bite Sz -3, AP 5, Rch 0-1, +5 (d4+1 P HP); Spc 1x1 sq; SS LL vision x2, Scent 12; SA Monkey grip Lesser; AL Always N; Str 12, Con 14, Dex 16, Int 2, Wis 12, Cha 6.
Skills: Athletics 1, Perception 2, Weapons - Natural 1, Weapons - Brawling 1, Armor - Light 1, Armor - Medium 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Juvenile (Dog): CL 0; XP 75; S Animal (Mammalian); RL 0; HP 14, SP 14, PP 10; Init +4; Spd 8 (Swim ×4 MP); DeCa/p 14/11 (crit +21), Fort 12, Ref 9, Will 8; DR 1; AP 10; Atk Bite Sz -3, AP 5, Rch 0-1, +5 (d4 P HP); Spc 1x1 sq; SS LL vision x2, Scent 12; SA Monkey grip Lesser; AL Always N; Str 10, Con 14, Dex 16, Int 2, Wis 10, Cha 6.
Skills: Athletics 1, Perception 2, Weapons - Natural 1, Weapons - Brawling 1, Armor - Light 1, Armor - Medium 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Celestial Dog (Celestial Dog): CL 2; XP 225; S Animal (Mammalian); RL 0; HP 14, SP 14, PP 12; Init +4; Spd 8 (Swim ×4 MP); DeCa/p 14/11 (crit +21), Fort 13, Ref 9, Will 9; DR 1, Acid res 5, Cold res 5, Elec res 5; AP 10; Atk Bite Sz -3, AP 5, Rch 0-1, +5 (d4+1 P HP); Spc 1x1 sq; SS LL vision x2, Darkvision 12, Scent 12; SA Monkey grip Lesser; SD Fear imm, +5 DR / Req: non-magic, Fear res 4 / T: allies within 4 sq; SQ Aura 5; AL Always N; Str 12, Con 14, Dex 16, Int 2, Wis 12, Cha 6.
Skills: Athletics 1, Perception 2, Weapons - Natural 1, Weapons - Brawling 1, Armor - Light 1, Armor - Medium 1, Combat Instincts 1, Fighting Style - Akimbo 1, Divine Smiting 5.

Base Species Characteristics

Size Class -1

Racial Ability Adjustments

STR
+2
CON
+4
DEX
+6
INT
-8
WIS
+2
CHA
-4

Natural Attacks

Bite { Dmg=d4+StrMod P HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=12; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Jump; Type=racial; Value=+4; }

Organization:

Solitary or pack (5-12)

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