Dire Wolverine
RL 5Environment: Cold forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Dire Wolverine): CL 5; XP 900; L Animal (Mammalian); RL 5; HP 78, SP 58, PP 22; Init +5; Spd 6 (Climb ×3 MP) (Swim ×4 MP); DeCa/p 18/14 (crit +24), Fort 25, Ref 14, Will 16; DR 4; AP 15; Atk Claw Sz -1, AP 7, Rch 0-1, +7 (d8+7 S HP); Multi Claw/Claw Sz -1, AP 12, Rch 0-1/0-1, +6/+6 (d8+7 S HP/d8+7 S HP); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-1/0-1/0-1, +4/+4/+1 (d8+7 S HP/d8+7 S HP/d10+4 P HP); Grp AP 9, Rch 0-1, +4/+12; Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; SQ Combat reflexes; AL Always N; Str 22, Con 18, Dex 16, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 3, Athletics 6, Perception 5, Stealth 3, Survival 3, Weapons - Natural 6, Weapons - Brawling 6, Berserking 2, Combat Instincts 6, Fighting Style - Akimbo 6.
Skills: Acrobatics 3, Athletics 6, Perception 5, Stealth 3, Survival 3, Weapons - Natural 6, Weapons - Brawling 6, Berserking 2, Combat Instincts 6, Fighting Style - Akimbo 6.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+12
CON
+8
DEX
+6
INT
-8
WIS
+2
CHA
+0
Natural Attacks
2 Claw { AttMod=StrMod; Dmg=d8+StrMod S HP; } Bite { Sec; Dmg=d10+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Berserking; Type=racial; Value=+2; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Climb; Type=racial; Value=+8; } SpdType { Qual=Climb; Value=3; }
Organization:
Solitary or pair