Dire Shark
RL 18Environment: Cold aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Dire Shark): CL 12; XP 3000; H Animal (Ichtyoid); RL 18; HP 304, SP 160, PP 48; Init +9; Spd 0, Swim 14; DeCa/p 32/26 (crit +27), Fort 37, Ref 26, Will 29; DR 7; AP 28; Atk Bite Sz 0, AP 8, Rch 0-2, +9 (2d10+10 S HP + grapple); Grp AP 10, Rch 0-2, +5/+19; Spc 3x3 sq; SS Blindsense Lesser, Scent 36, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +3 reactions/r, Impr swallow (+3 size), Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Fear res +4, Evasion Lesser; SM Stealthy Minor; SQ Combat reflexes; AL Always N; Str 22, Con 16, Dex 14, Int 1, Wis 12, Cha 10.
Skills: Acrobatics 9, Athletics 19, Perception 9, Stealth 9, Survival 9, Weapons - Natural 19, Weapons - Brawling 19, Combat Instincts 19, Fighting Style - Akimbo 19.
Skills: Acrobatics 9, Athletics 19, Perception 9, Stealth 9, Survival 9, Weapons - Natural 19, Weapons - Brawling 19, Combat Instincts 19, Fighting Style - Akimbo 19.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+12
CON
+6
DEX
+4
INT
-10
WIS
+2
CHA
+0
Natural Attacks
Bite { AttMod=StrMod; Dmg=2d10+StrMod S HP + grapple; }
Racial Traits & Special Abilities
Sns { Qual=Blindsense; Value=lesser; } Sns { Qual=Scent; Value=36; } ActMod { Qual=Swim; Type=racial; Value=+8; } Attack { Qual=ImprSwallow; Value=+3; }
Organization:
Solitary or school (2-5)