Dire Boar
RL 7Environment: Temperate forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Dire Boar): CL 6; XP 1200; L Animal (Mammalian); RL 7; HP 100, SP 72, PP 26; Init +3; Spd 9 (Swim ×4 MP); DeCa/p 18/16 (crit +26), Fort 28, Ref 13, Will 17; DR 6; AP 17; Atk Gore Sz -1, AP 7, Rch 0-1, +9 (d10+10 P HP); Grp AP 9, Rch 0-1, +1/+14; Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1, Evasion Lesser, Diehard; SQ Combat reflexes; AL Always N; Str 26, Con 16, Dex 10, Int 2, Wis 12, Cha 8.
Skills: Acrobatics 4, Athletics 8, Perception 4, Stealth 4, Survival 4, Weapons - Natural 8, Weapons - Brawling 8, Combat Instincts 8, Fighting Style - Akimbo 8.
Skills: Acrobatics 4, Athletics 8, Perception 4, Stealth 4, Survival 4, Weapons - Natural 8, Weapons - Brawling 8, Combat Instincts 8, Fighting Style - Akimbo 8.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+16
CON
+6
DEX
+0
INT
-8
WIS
+2
CHA
-2
Natural Attacks
Gore { AttMod=StrMod; Dmg=d10+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } Defense { Qual=Diehard; }
Organization:
Solitary or herd (5-8)