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Dire Bear

RL 12

Environment: Cold forests | Type: Animals

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Dire Bear

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Dire Bear): CL 9; XP 2100; L Animal (Mammalian); RL 12; HP 162, SP 114, PP 36; Init +6; Spd 9 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 25/21 (crit +27), Fort 36, Ref 19, Will 23; DR 7; AP 22; Atk Claw Sz -1, AP 7, Rch 0-1, +13 (2d6+13 S HP + grapple); Multi Claw/Claw Sz -1, AP 12, Rch 0-1/0-1, +13/+13 (2d6+13 S HP + grapple/2d6+13 S HP + grapple); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-1/0-1/0-1, +12/+12/+3 (2d6+13 S HP + grapple/2d6+13 S HP + grapple/2d10+8 P HP); Grp AP 9, Rch 0-1, +4/+18; Spc 2x2 sq; SS LL vision x2, Scent 6, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 30, Con 18, Dex 12, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 6, Athletics 13, Perception 6, Stealth 6, Survival 6, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 13.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+20
CON
+8
DEX
+2
INT
-8
WIS
+2
CHA
+0

Natural Attacks

2 Claw { AttMod=StrMod; Dmg=2d6+StrMod S HP + grapple; } Bite { Sec; Dmg=2d10+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary or pair

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