Dire Badger
RL 3Environment: Temperate forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Dire Badger): CL 3; XP 300; M Animal (Mammalian); RL 3; HP 42, SP 42, PP 18; Init +5; Spd 6 (Swim ×4 MP) (Burrow ×3 MP); DeCa/p 17/13 (crit +23), Fort 19, Ref 12, Will 14; DR 3; AP 13; Atk Claw Sz -2, AP 6, Rch 0-1, +4 (d6+3 S HP); Multi Claw/Claw Sz -2, AP 10, Rch 0-1/0-1, +3/+3 (d6+3 S HP/d6+3 S HP); Multi Claw/Claw/Bite Sz -2, AP 14, Rch 0-1/0-1/0-1, +1/+1/+1 (d6+3 S HP/d6+3 S HP/d8+2 P HP); Grp AP 8, Rch 0-1, +4/+3; Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD Fear res +1; AL Always N; Str 14, Con 18, Dex 16, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 2, Athletics 4, Perception 2, Stealth 2, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Berserking 2, Combat Instincts 4, Fighting Style - Akimbo 4.
Skills: Acrobatics 2, Athletics 4, Perception 2, Stealth 2, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Berserking 2, Combat Instincts 4, Fighting Style - Akimbo 4.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+4
CON
+8
DEX
+6
INT
-8
WIS
+2
CHA
+0
Natural Attacks
2 Claw { Dmg=d6+StrMod S HP; } Bite { Sec; Dmg=d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Berserking; Type=racial; Value=+2; } SpdType { Qual=Burrow; Value=3; }
Organization:
Solitary or cete (2-5)