Dinosaur, Elasmosaurus
RL 10Environment: Warm aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Elasmosaurus): CL 9; XP 2100; H Animal (Reptilian); RL 10; HP 182, SP 102, PP 32; Init +6; Spd 5, Swim 11; DeCa/p 22/18 (crit +23), Fort 34, Ref 18, Will 20; DR 3; AP 20; Atk Bite Sz 0, AP 8, Rch 0-2, +9 (2d10+12 S HP); Grp AP 10, Rch 0-2, +3/+19; Spc 3x3 sq; SS LL vision x2, Scent 6, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush, Greater overrun; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 26, Con 22, Dex 14, Int 2, Wis 12, Cha 8.
Skills: Acrobatics 5, Athletics 11, Perception 5, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Skills: Acrobatics 5, Athletics 11, Perception 5, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+16
CON
+12
DEX
+4
INT
-8
WIS
+2
CHA
-2
Natural Attacks
Bite { AttMod=StrMod; Dmg=2d10+2+StrMod S HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } ActMod { Qual=Hide; Type=racial; Value=+8; }
Organization:
Solitary, pair, or herd (5-8)