RoL d20 Dragon RoL d20
PC Gen

Dinosaur, Deinonychus

RL 4

Environment: Warm forests | Type: Animals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Deinonychus): CL 4; XP 600; M Animal (Reptilian); RL 4; HP 50, SP 50, PP 20; Init +4; Spd 12 (Swim ×4 MP); DeCa/p 17/14 (crit +25), Fort 22, Ref 12, Will 15; DR 5; AP 14; Atk Claw Sz -2, AP 6, Rch 0-1, +4 (d10+5 S HP); Multi Claw/Claw Sz -2, AP 10, Rch 0-1/0-1, +3/+3 (d10+5 S HP/d4+3 S HP); Multi Claw/Claw/Claw Sz -2, AP 14, Rch 0-1/0-1/0-1, +1/+1/+1 (d10+5 S HP/d4+3 S HP/d4+3 S HP); Grp AP 8, Rch 0-1, +4/+6; Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; AL Always N; Str 18, Con 18, Dex 14, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 2, Athletics 5, Perception 10, Stealth 2, Survival 10, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+8
CON
+8
DEX
+4
INT
-8
WIS
+2
CHA
+0

Natural Attacks

Claw { Dmg=d10+StrMod S HP; } 2 Claw { Sec; Dmg=d4+StrMod/2 S HP; } Bite { Sec; Dmg=2d6+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Perception; Type=racial; Value=+8; } SklMod { Qual=Survival; Type=racial; Value=+8; } ActMod { Qual=Jump; Type=racial; Value=+8; } ActMod { Qual=Hide; Type=racial; Value=+8; }

Organization:

Solitary, pair, or pack (3-6)

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