Dark Creeper
RL 0 Playable RaceEnvironment: Any underground | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Dark Creeper): CL 4; XP 600; S Humanoid (Human); RL 0; HP 12, SP 12, PP 14; Init +3; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 16/11 (crit +23), Fort 12, Ref 13, Will 12; DR 3; AP 10; Atk Dagger Sz -4, AP 5, Rch 0-1, +6 (d4+1 P/S); Spc 1x1 sq; SS Blindsense Greater, Light sensitive -1; SA Monkey grip Lesser; SD Evasion Lesser; AL Usually CN; Str 12, Con 12, Dex 16, Int 10, Wis 14, Cha 10.
Skills: Acrobatics 1, Athletics 1, Perception 1, Composure 1, Stealth 5, Thievery 1, Weapons - Generic 1, Weapons - Fencing 1, Weapons - Small Thrown 1, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 4.
Possessions: Dagger, Leather armor; EC 2, EP 0.
Skills: Acrobatics 1, Athletics 1, Perception 1, Composure 1, Stealth 5, Thievery 1, Weapons - Generic 1, Weapons - Fencing 1, Weapons - Small Thrown 1, Danger Sense 1, Fighting Style - Akimbo 1, Fighting Style - Mobility 1, Vital Attack 4.
Possessions: Dagger, Leather armor; EC 2, EP 0.
Rog1 (Dark Creeper Rog1): CL 5; XP 900; S Humanoid (Human); RL 0; HP 20, SP 20, PP 18; Init +4; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 17/12 (crit +23), Fort 13, Ref 14, Will 13; DR 3; AP 11; Atk Dagger Sz -4, AP 5, Rch 0-1, +6 (d4+2 P/S); Spc 1x1 sq; SS Blindsense Greater, Light sensitive -1; SA Monkey grip Lesser; SD Evasion Lesser; SM Mobility +1; AL Usually CN; Str 12, Con 12, Dex 16, Int 10, Wis 14, Cha 10.
Skills: Acrobatics 2, Athletics 2, Knowledge 1, Perception 2, Psychology 1, Composure 2, Stealth 6, Thievery 2, Weapons - Generic 2, Weapons - Fencing 2, Weapons - Small Thrown 2, Armor - Light 1, Combat Instincts 1, Danger Sense 2, Fighting Style - Akimbo 2, Fighting Style - Mobility 2, Vital Attack 5, Arcane - Divination 1, Arcane - Illusion 1, Arcane - Transmutation 1, Pseudomagic 1, Fighting Style - Power Attack 1, Fighting Style - Trickery 1.
Possessions: Dagger, Leather armor; EC 2, EP 0.
Skills: Acrobatics 2, Athletics 2, Knowledge 1, Perception 2, Psychology 1, Composure 2, Stealth 6, Thievery 2, Weapons - Generic 2, Weapons - Fencing 2, Weapons - Small Thrown 2, Armor - Light 1, Combat Instincts 1, Danger Sense 2, Fighting Style - Akimbo 2, Fighting Style - Mobility 2, Vital Attack 5, Arcane - Divination 1, Arcane - Illusion 1, Arcane - Transmutation 1, Pseudomagic 1, Fighting Style - Power Attack 1, Fighting Style - Trickery 1.
Possessions: Dagger, Leather armor; EC 2, EP 0.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
+2
CON
+2
DEX
+6
INT
+0
WIS
+4
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Blindsense; Value=greater; } Sns { Qual=LightSensitive; Value=-1; } Defense { Qual=Evasion; Value=lesser; } SklMod { Qual=Vital Attack; Type=racial; Value=+3; } SklMod { Qual=Stealth; Type=racial; Value=+4; } ActAcc { Qual=Shadow Cloak; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, band (2-5 plus 1 dark stalker), or tribe (20-80 plus 2-5 dark stalkers)
Physical Appearance:
Small and slightly built humanoid with pallid skin, large noses, and sinister eyes. Instead of feet, they have small black hooves.
Personality & Behavior:
Extremely stealthy ambushers, but cowardly. They despise all types of illumination.