Crocodile, Giant
RL 6Environment: Warm marshes | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Giant Crocodile): CL 5; XP 900; H Animal (Amphibian); RL 6; HP 114, SP 66, PP 24; Init +4; Spd 4, Swim 6; DeCa/p 17/14 (crit +27), Fort 28, Ref 13, Will 13; DR 7; AP 16; Atk Bite Sz 0, AP 8, Rch 0-2, +1 (2d10+11 S HP + grapple); Atk Tail Sz 0, AP 8, Rch 0-2, -1 (d12+11 B HP); Multi Bite/Tail Sz 0, AP 14, Rch 0-2/0-2, +1/-1 (2d10+11 S HP + grapple/d12+11 B HP); Grp AP 10, Rch 0-2, +1/+18; Spc 3x3 sq; SS LL vision x2; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1; SQ Combat reflexes; AL Always N; Str 26, Con 18, Dex 12, Int 1, Wis 12, Cha 2.
Skills: Acrobatics 3, Athletics 7, Perception 5, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 7.
Skills: Acrobatics 3, Athletics 7, Perception 5, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 7.
Juvenile (Giant Crocodile): CL 3; XP 300; H Animal (Amphibian); RL 4; HP 82, SP 50, PP 18; Init +3; Spd 4, Swim 6; DeCa/p 14/12 (crit +27), Fort 25, Ref 11, Will 10; DR 7; AP 14; Atk Bite Sz 0, AP 8, Rch 0-2, +1 (2d10+10 S HP + grapple); Atk Tail Sz 0, AP 8, Rch 0-2, -1 (d12+10 B HP); Multi Bite/Tail Sz 0, AP 14, Rch 0-2/0-2, 0/-2 (2d10+10 S HP + grapple/d12+10 B HP); Grp AP 10, Rch 0-2, +1/+17; Spc 3x3 sq; SS LL vision x2; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; AL Always N; Str 24, Con 18, Dex 12, Int 1, Wis 10, Cha 2.
Skills: Acrobatics 2, Athletics 5, Perception 4, Stealth 2, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Acrobatics 2, Athletics 5, Perception 4, Stealth 2, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+16
CON
+8
DEX
+2
INT
-10
WIS
+2
CHA
-8
Natural Attacks
Bite { Dmg=2d10+2+StrMod S HP + grapple; } Tail { Prim; Dmg=d12+2+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Swim; Type=racial; Value=+6; }
Organization:
Solitary or colony (6-11)