Crocodile
RL 2Environment: Warm marshes | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Crocodile): CL 2; XP 225; M Animal (Amphibian); RL 2; HP 32, SP 32, PP 16; Init +2; Spd 4, Swim 6; DeCa/p 14/12 (crit +24), Fort 19, Ref 9, Will 9; DR 4; AP 12; Atk Bite Sz -2, AP 6, Rch 0-1, +2 (d10+6 S HP + grapple); Atk Tail Sz -2, AP 6, Rch 0-1, 0 (d12+6 B HP); Multi Bite/Tail Sz -2, AP 10, Rch 0-1/0-1, +1/-1 (d10+6 S HP + grapple/d12+6 B HP); Grp AP 8, Rch 0-1, +2/+5; Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; AL Always N; Str 18, Con 16, Dex 12, Int 1, Wis 12, Cha 2.
Skills: Acrobatics 1, Athletics 3, Perception 3, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Skills: Acrobatics 1, Athletics 3, Perception 3, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Juvenile (Crocodile): CL 1; XP 150; M Animal (Amphibian); RL 1; HP 24, SP 24, PP 12; Init +2; Spd 4, Swim 6; DeCa/p 13/11 (crit +24), Fort 17, Ref 8, Will 7; DR 4; AP 11; Atk Bite Sz -2, AP 6, Rch 0-1, +2 (d10+5 S HP + grapple); Atk Tail Sz -2, AP 6, Rch 0-1, 0 (d12+5 B HP); Grp AP 8, Rch 0-1, +2/+4; Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; AL Always N; Str 16, Con 16, Dex 12, Int 1, Wis 10, Cha 2.
Skills: Acrobatics 1, Athletics 2, Perception 3, Stealth 1, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Skills: Acrobatics 1, Athletics 2, Perception 3, Stealth 1, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+8
CON
+6
DEX
+2
INT
-10
WIS
+2
CHA
-8
Natural Attacks
Bite { Dmg=d10+2+StrMod S HP + grapple; } Tail { Prim; Dmg=d12+2+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Swim; Type=racial; Value=+6; }
Organization:
Solitary or colony (6-11)