Chimera
RL 9Environment: Temperate hills | Type: Animals, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Chimera): CL 9; XP 2100; L Monstrous Animal (Mammalian); RL 9; HP 124, SP 88, PP 30; Init +5; Spd 7 (Climb ×3 MP) (Swim ×4 MP), Fly 11; DeCa/p 21/18 (crit +29), Fort 26, Ref 17, Will 20; DR 9; AP 19; Atk Bite Sz -1, AP 7, Rch 0-1, +3 (2d6+6 P HP); Atk Bite Sz -1, AP 7, Rch 0-1, +3 (d8+6 P HP); Atk Gore Sz -1, AP 7, Rch 0-1, +6 (d8+6 P HP); Multi Bite/Bite Sz -1, AP 12, Rch 0-1/0-1, +3/+3 (2d6+6 P HP/d8+6 P HP); Multi Bite/Bite/Gore Sz -1, AP 17, Rch 0-1/0-1/0-1, +1/+1/+4 (2d6+6 P HP/d8+6 P HP/d8+6 P HP); Multi Bite/Bite/Gore/Claw Sz -1, AP 22, Rch 0-1/0-1/0-1/0-1, -1/-1/+2/+2 (2d6+6 P HP/d8+6 P HP/d8+6 P HP/d8+4 S HP); Grp AP 9, Rch 0-1, +3/+11; AreaAtt +4; Spc 2x2 sq; SS LL vision x2, Darkvision 12, Scent 6, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Usually CE; Str 18, Con 16, Dex 12, Int 4, Wis 12, Cha 10.
Skills: Acrobatics 5, Athletics 10, Perception 7, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Weapons - Area Attacks 9, Combat Instincts 10, Fighting Style - Akimbo 10.
Skills: Acrobatics 5, Athletics 10, Perception 7, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Weapons - Area Attacks 9, Combat Instincts 10, Fighting Style - Akimbo 10.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+8
CON
+6
DEX
+2
INT
-6
WIS
+2
CHA
+0
Natural Attacks
Bite { Dmg=2d6+StrMod P HP; } Bite { Dmg=d8+StrMod P HP; } Gore { AttMod=StrMod; Dmg=d8+StrMod P HP; } 2 Claw { Sec; AttMod=StrMod; Dmg=d8+StrMod/2 S HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Perception; Type=racial; Value=+2; } SklMod { Qual=Weapons - Area Attacks; Type=racial; Value=+RL; } ActAcc { Qual=Energy Breath; Target=4 sq cone; Dmg=3d10 fire HP; } SpdType { Qual=Climb; Value=3; }
Organization:
Solitary, pride (3-5), or flight (6-13)