Boro
RL 4Environment: Temperate plains | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Boro): CL 3; XP 300; L Animal (Mammalian); RL 4; HP 52, SP 48, PP 26; Init +1; Spd 8 (Swim ×4 MP); DeCa/p 14/13 (crit +24), Fort 21, Ref 10, Will 11; DR 4; AP 14; Atk Gore Sz -1, AP 7, Rch 0-1, 0 (d8+6 P HP); Grp AP 9, Rch 0-1, 0/+9; Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; AL Always N; Str 18, Con 16, Dex 10, Int 2, Wis 10, Cha 4.
Skills: Athletics 5, Perception 2, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Skills: Athletics 5, Perception 2, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Juvenile (Boro): CL 2; XP 225; L Animal (Mammalian); RL 3; HP 43, SP 40, PP 20; Init +1; Spd 8 (Swim ×4 MP); DeCa/p 13/12 (crit +24), Fort 19, Ref 9, Will 9; DR 4; AP 13; Atk Gore Sz -1, AP 7, Rch 0-1, 0 (d8+5 P HP); Grp AP 9, Rch 0-1, 0/+8; Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; AL Always N; Str 16, Con 16, Dex 10, Int 2, Wis 8, Cha 4.
Skills: Athletics 4, Perception 2, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Skills: Athletics 4, Perception 2, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+8
CON
+6
DEX
+0
INT
-8
WIS
+0
CHA
-6
Natural Attacks
Gore { Dmg=d8+2+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; }
Organization:
Solitary or herd (6-30)