Bodak
RL 9Environment: Abyss | Type: Undead
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Bodak): CL 9; XP 2100; M Undead (Corporeal); RL 9; HP 100, SP 72, PP 30; Init +6; Spd 4 (Swim ×4 MP); DeCa/p 23/19 (crit +38), Fort 999, Ref 19, Will 21; DR 8, Acid res 10, Elec imm, Fire res 10, Necro imm; AP 19; Atk Arm Sz -3, AP 5, Rch 0-1, +5 (d8+3 S HP); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +5/+5 (d8+3 S HP/d8+3 S HP); Grp AP 8, Rch 0-1, +5/+4; BodyAtt +3; MindAtt +3; Spc 1x1 sq; SS Blindsense Minor, Darkvision 12, Life sense 12, Light sensitive -4, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +2, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +10 DR / Req: non-cold-iron; SM Stealthy Minor; SQ Combat reflexes; AL Always CE; Str 12, Con -, Dex 14, Int 6, Wis 12, Cha 12.
Skills: Athletics 5, Knowledge 5, Perception 12, Psychology 5, Stealth 10, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Weapons - Generic 10, Weapons - Body & Mind Attacks 9, Combat Instincts 10, Fighting Style - Akimbo 10.
Skills: Athletics 5, Knowledge 5, Perception 12, Psychology 5, Stealth 10, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Weapons - Generic 10, Weapons - Body & Mind Attacks 9, Combat Instincts 10, Fighting Style - Akimbo 10.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+0
DEX
+4
INT
-4
WIS
+2
CHA
+2
Natural Attacks
2 Arm { Dmg=d8+StrMod S HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LightSensitive; Value=-4; } DefMod { Qual=DR; Value=+10; Req=non-cold-iron; } DefMod { Qual=AcidRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+10; } SklMod { Qual=Perception; Type=racial; Value=+2; } SklMod { Qual=Weapons - Body & Mind Attacks; Type=racial; Value=+RL; } ActAcc { Qual=Gaze Attack; Range=6 sq; Effect=Death; }
Organization:
Solitary or gang (2-4)