Basilisk
RL 6Environment: Warm deserts | Type: Animals, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Basilisk): CL 6; XP 1200; M Monstrous Animal (Reptilian); RL 6; HP 62, SP 62, PP 24; Init +2; Spd 4 (Swim ×4 MP); DeCa/p 17/15 (crit +27), Fort 20, Ref 11, Will 17; DR 7; AP 16; Atk Bite Sz -2, AP 6, Rch 0-1, +1 (d8+5 P HP); Grp AP 8, Rch 0-1, +1/+4; BodyAtt +4; MindAtt +4; Spc 1x1 sq; SS LL vision x2, Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1; SQ Combat reflexes; AL Always N; Str 14, Con 14, Dex 8, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 3, Athletics 7, Perception 5, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Weapons - Body & Mind Attacks 6, Combat Instincts 7, Fighting Style - Akimbo 7.
Skills: Acrobatics 3, Athletics 7, Perception 5, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Weapons - Body & Mind Attacks 6, Combat Instincts 7, Fighting Style - Akimbo 7.
Abyssal Greater Basilisk (Fiendish Basilisk): CL 21; XP 5700; L Monstrous Animal (Reptilian); RL 18; HP 234, SP 162, PP 48; Init +5; Spd 6 (Swim ×4 MP); DeCa/p 29/25 (crit +29), Fort 38, Ref 22, Will 29; DR 9, MR 13, Cold res 5, Fire res 5; AP 28; Atk Bite Sz -1, AP 7, Rch 0-1, +2 (d10+12 P HP); Grp AP 9, Rch 0-1, +2/+15; BodyAtt +9; MindAtt +9; Spc 2x2 sq; SS Blindsense Minor, LL vision x2, Darkvision 12, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Fear imm, Evasion Lesser, +5 DR / Req: non-magic, Fear res 4 / T: allies within 4 sq; SM Stealthy Minor; SQ Aura 5, Combat reflexes; AL Always N; Str 22, Con 18, Dex 6, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 9, Athletics 19, Perception 11, Stealth 9, Survival 9, Weapons - Natural 19, Weapons - Brawling 19, Weapons - Body & Mind Attacks 18, Combat Instincts 19, Fighting Style - Akimbo 19, Divine Smiting 5.
Skills: Acrobatics 9, Athletics 19, Perception 11, Stealth 9, Survival 9, Weapons - Natural 19, Weapons - Brawling 19, Weapons - Body & Mind Attacks 18, Combat Instincts 19, Fighting Style - Akimbo 19, Divine Smiting 5.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+4
CON
+4
DEX
-2
INT
-8
WIS
+2
CHA
+0
Natural Attacks
Bite { Dmg=d8+2+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+2; } SklMod { Qual=Weapons - Body & Mind Attacks; Type=racial; Value=+RL; } ActAcc { Qual=Gaze Attack; Range=6 sq; Effect=Petrification; }
Organization:
Solitary or colony (3-6)
Physical Appearance:
A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose.