RoL d20 Dragon RoL d20
PC Gen

Badger

RL 0

Environment: Temperate forests | Type: Animals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Badger): CL 0; XP 75; S Animal (Mammalian); RL 0; HP 14, SP 14, PP 12; Init +4; Spd 6 (Swim ×4 MP) (Burrow ×3 MP); DeCa/p 14/11 (crit +21), Fort 11, Ref 9, Will 9; DR 1; AP 10; Atk Claw Sz -3, AP 5, Rch 0-1, +5 (d3-1 S HP); Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; SD Evasion Lesser; AL Always N; Str 8, Con 14, Dex 16, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 4, Athletics 1, Weapons - Natural 1, Weapons - Brawling 1, Berserking 2, Combat Instincts 1, Fighting Style - Akimbo 1.
Juvenile (Badger): CL 0; XP 75; S Animal (Mammalian); RL 0; HP 14, SP 14, PP 10; Init +4; Spd 6 (Swim ×4 MP) (Burrow ×3 MP); DeCa/p 14/11 (crit +21), Fort 10, Ref 9, Will 8; DR 1; AP 10; Atk Claw Sz -3, AP 5, Rch 0-1, +5 (d3-2 S HP); Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; SD Evasion Lesser; AL Always N; Str 6, Con 14, Dex 16, Int 2, Wis 10, Cha 6.
Skills: Acrobatics 4, Athletics 1, Weapons - Natural 1, Weapons - Brawling 1, Berserking 2, Combat Instincts 1, Fighting Style - Akimbo 1.
Celestial Badger (Celestial Badger): CL 2; XP 225; S Animal (Mammalian); RL 0; HP 14, SP 14, PP 12; Init +4; Spd 6 (Swim ×4 MP) (Burrow ×3 MP); DeCa/p 14/11 (crit +21), Fort 11, Ref 9, Will 9; DR 1, Acid res 5, Cold res 5, Elec res 5; AP 10; Atk Claw Sz -3, AP 5, Rch 0-1, +5 (d3-1 S HP); Spc 1x1 sq; SS LL vision x2, Darkvision 12, Scent 6; SA Monkey grip Lesser; SD Fear imm, Evasion Lesser, +5 DR / Req: non-magic, Fear res 4 / T: allies within 4 sq; SQ Aura 5; AL Always N; Str 8, Con 14, Dex 16, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 4, Athletics 1, Weapons - Natural 1, Weapons - Brawling 1, Berserking 2, Combat Instincts 1, Fighting Style - Akimbo 1, Divine Smiting 5.

Base Species Characteristics

Size Class -1

Racial Ability Adjustments

STR
-2
CON
+4
DEX
+6
INT
-8
WIS
+2
CHA
-4

Natural Attacks

2 Claw { Dmg=d3+StrMod S HP; } Bite { Sec; Dmg=d4+StrMod/2 P HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Acrobatics; Type=racial; Value=+4; } SklMod { Qual=Berserking; Type=racial; Value=+2; } SpdType { Qual=Burrow; Value=3; }

Organization:

Solitary, pair, or cete (3-5)

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