Assassin Vine
RL 4Environment: Temperate forests | Type: Plants & Fungi
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Assassin Vine): CL 4; XP 600; L Plant/Fungus (Plant); RL 4; HP 64, SP 48, PP 20; Init +2; Spd 1 (Swim ×4 MP); DeCa/p 14/13 (crit +36), Fort 22, Ref 14, Will 999; DR 6, Cold res 10, Elec imm, Fire res 10; AP 14; Atk Slam Sz -1, AP 7, Rch 0-1, +6 (d8+8 B HP + grapple); Grp AP 9, Rch 0-1, +1/+11; Spc 2x2 sq; SS Blindsense Greater, Life sense 6, Blind; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Crit res +10, Fear res +1, Mental imm, Paralysis imm, Poison imm, Polymorph imm, Suffocation imm; SM Stealthy Minor; AL Always N; Str 20, Con 16, Dex 10, Int -, Wis 12, Cha 8.
Skills: Acrobatics 2, Athletics 5, Perception 2, Stealth 12, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Acrobatics 2, Athletics 5, Perception 2, Stealth 12, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+10
CON
+6
DEX
+0
INT
+0
WIS
+2
CHA
-2
Natural Attacks
Slam { AttMod=StrMod; Dmg=d8+2+StrMod B HP + grapple; }
Racial Traits & Special Abilities
Sns { Qual=Blindsense; Value=greater; } DefMod { Qual=ColdRes; Value=+10; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=FireRes; Value=+10; } SklMod { Qual=Stealth; Type=racial; Value=+10; } SplAcc { Qual=Animate Plants; Value=4; }
Organization:
Solitary or patch (2-4)
Physical Appearance:
A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. Assassin vine berries make a heady wine.